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https://github.com/zeldaret/tmc
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Merge pull request #364 from hatal175/playeritem3
This commit is contained in:
+190
-12
@@ -1,17 +1,32 @@
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#include "entity.h"
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#include "sound.h"
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#include "functions.h"
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extern void (*const gUnk_080B77FC[])(Entity*);
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#include "asm.h"
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void sub_0801B804(Entity*);
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void sub_0801B864(Entity*);
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Entity* sub_0801B864(Entity*);
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void sub_0801B584(Entity*);
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void PlayerItem3_Init(Entity*);
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void sub_0801B680(Entity*);
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void sub_0801B7A8(Entity*);
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extern s8 gUnk_080B782E[];
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extern void sub_08008782(Entity*, u32, s32, s32);
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extern Entity* sub_08008782(Entity*, u32, s32, s32);
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extern bool32 sub_080040E2(Entity*, u8*);
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extern Hitbox gUnk_081271CC;
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extern u8 gUnk_08003E44;
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void PlayerItem3(Entity* this) {
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gUnk_080B77FC[this->action](this);
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static void (*const PlayerItem3_Actions[])(Entity*) = {
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PlayerItem3_Init,
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sub_0801B584,
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sub_0801B680,
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sub_0801B7A8,
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};
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// Unused
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static const u16 gUnk_080B780C[] = { 0x75, 0x1, 0x76, 0x1, 0x3ac, 0x1, 0x4050, 0x1, 0x377, 0x1, 0x378, 0x1, 0x0 };
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PlayerItem3_Actions[this->action](this);
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if (this->animIndex != 0xb) {
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if (this->animationState == 6) {
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this->field_0x86.HWORD += 0x2000;
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@@ -27,11 +42,148 @@ void PlayerItem3(Entity* this) {
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}
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}
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ASM_FUNC("asm/non_matching/playerItem3/sub_0801B4C8.inc", void sub_0801B4C8(Entity* this))
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void PlayerItem3_Init(Entity* this) {
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u32 uVar1;
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ASM_FUNC("asm/non_matching/playerItem3/sub_0801B584.inc", void sub_0801B584(Entity* this))
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gPlayerState.item = this;
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this->action = 1;
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this->hitbox = &gUnk_081271CC;
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this->frameIndex = 0xff;
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this->field_0x80.HALF.LO = 0;
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#ifdef EU
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this->spriteVramOffset = gPlayerEntity.spriteVramOffset;
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#endif
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this->animIndex = 11;
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this->parent = &gPlayerEntity;
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this->field_0x86.HWORD = 0;
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if ((this->animationState & 2) != 0) {
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this->spriteSettings.flipX = ~gPlayerEntity.spriteSettings.flipX;
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}
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if (this->field_0x68.HALF.LO == 12) {
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this->speed = 0x280;
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uVar1 = 60;
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} else {
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this->speed = 0x200;
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uVar1 = 30;
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}
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this->actionDelay = uVar1;
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if (((s8)gPlayerState.field_0xd) >= 0) {
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this->direction = gPlayerState.field_0xd;
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} else {
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this->direction = this->animationState << 2;
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}
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this->field_0x82.HALF.HI = this->direction;
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if (this->collisionLayer == 2) {
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this->type2 = 1;
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}
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LoadSwapGFX(this, 1, 3);
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sub_0801766C(this);
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sub_0801B584(this);
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}
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ASM_FUNC("asm/non_matching/playerItem3/sub_0801B680.inc", void sub_0801B680(Entity* this))
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void sub_0801B584(Entity* this) {
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static const s8 gUnk_080B7826[] = { 0, -8, 8, -4, 0, 8, -8, -4 };
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u32 frameIndex;
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int iVar2;
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u32 cVar3;
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sub_0801B804(this);
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if ((gPlayerState.field_0x3[1] == 0) || (gPlayerState.mobility != 0) || gPlayerState.item != this ||
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(gPlayerState.item == this && gPlayerEntity.action != 1)) {
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if (gPlayerState.item == this) {
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gPlayerState.item = NULL;
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}
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DeleteThisEntity();
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}
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if ((gPlayerEntity.frame & 1) == 0) {
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if (this->field_0x68.HALF.LO == 12) {
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cVar3 = 6;
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} else {
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cVar3 = 0;
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}
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frameIndex = (gPlayerEntity.frame >> 4) + cVar3;
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if (this->frameIndex != frameIndex) {
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this->frameIndex = frameIndex;
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sub_080042D0(this, this->frameIndex, this->spriteIndex);
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}
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sub_08078E84(this, &gPlayerEntity);
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} else {
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this->action = 2;
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this->spriteVramOffset = 0xd5;
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COLLISION_ON(this);
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this->field_0x3c |= 1;
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this->flags2 = gPlayerEntity.flags2;
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this->spriteIndex = 0xa6;
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this->spriteSettings.flipX = 0;
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this->spriteSettings.draw = 1;
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iVar2 = (this->animationState >> 1) * 2;
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this->x.HALF.HI += gUnk_080B7826[iVar2];
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this->y.HALF.HI += gUnk_080B7826[iVar2 + 1];
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InitializeAnimation(this, 0);
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gPlayerState.item = NULL;
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gPlayerState.field_0x3[1] |= 0x80;
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}
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}
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void sub_0801B680(Entity* this) {
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u32 uvar1;
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u32 uVar6;
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sub_0801B804(this);
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if ((this->field_0x68.HALF.LO == 12) && (this->field_0x80.HALF.LO == 0) && ((gPlayerState.field_0xd & 0x80) == 0)) {
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if (((this->field_0x82.HALF.HI - gPlayerState.field_0xd) & 0x1f) > 0x10) {
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this->field_0x82.HWORD += 0x40;
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this->field_0x82.HALF.HI &= 0x1f;
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this->direction = this->field_0x82.HALF.HI;
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} else {
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this->field_0x82.HWORD -= 0x40;
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this->field_0x82.HALF.HI &= 0x1f;
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this->direction = this->field_0x82.HALF.HI;
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}
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}
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LinearMoveUpdate(this);
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uVar6 = 0;
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if (sub_0801B864(this)) {
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uvar1 = this->field_0x68.HALF.LO;
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uvar1 ^= 0xc;
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uVar6 = ((u32)(-uvar1 | uvar1)) >> 0x1f;
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}
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if (sub_080002F0(COORD_TO_TILE(this), gPlayerEntity.collisionLayer, 0x80) == 0) {
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if (uVar6 == 0) {
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uVar6 = sub_080040E2(this, &gUnk_08003E44);
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}
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}
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if (uVar6 == 0) {
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if (--this->actionDelay < 0xc) {
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this->speed = this->speed + -0x10;
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}
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if (this->actionDelay == 0) {
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uVar6 = 1;
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}
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if (this->bitfield & 0x80) {
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uVar6 = 1;
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}
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if (uVar6 == 0) {
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return;
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}
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if (this->field_0x68.HALF.LO == 12) {
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this->actionDelay = 30;
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} else {
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this->actionDelay = 12;
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}
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} else {
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this->actionDelay = 1;
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}
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if (uVar6) {
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this->action++;
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this->speed = 0x1c0;
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}
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}
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void sub_0801B7A8(Entity* this) {
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sub_0801B804(this);
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@@ -50,14 +202,40 @@ void sub_0801B7A8(Entity* this) {
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}
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}
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ASM_FUNC("asm/non_matching/playerItem3/sub_0801B804.inc", void sub_0801B804(Entity* this))
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void sub_0801B804(Entity* this) {
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u32 itemSlot;
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u32 uVar1;
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void sub_0801B864(Entity* this) {
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itemSlot = IsItemEquipped(0xc);
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switch (itemSlot) {
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case 0:
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uVar1 = 1;
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break;
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case 1:
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uVar1 = 2;
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break;
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case 2:
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uVar1 = 0;
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break;
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}
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if ((uVar1 & gPlayerState.field_0x90) == 0) {
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this->field_0x80.HALF.LO = 1;
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gPlayerState.field_0xa &= 0x7f;
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gPlayerState.keepFacing &= 0x7f;
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} else {
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gPlayerState.field_0xa |= 0x80;
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gPlayerState.keepFacing |= 0x80;
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}
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}
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Entity* sub_0801B864(Entity* this) {
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static const s8 gUnk_080B782E[] = { 0, -6, 4, -4, 4, 0, 4, 4, 0, 4, -4, 4, -4, 0, -4, 0, 0, 0 };
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s32 iVar1;
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if (this->type2 == 0) {
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sub_0800451C(this);
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}
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iVar1 = (this->direction >> 2) * 2;
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sub_08008782(this, 2, gUnk_080B782E[iVar1], gUnk_080B782E[iVar1 + 1]);
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return sub_08008782(this, 2, gUnk_080B782E[iVar1], gUnk_080B782E[iVar1 + 1]);
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}
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