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Using sfx enum and some minor type changes
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@@ -21,7 +21,7 @@ extern u32 sub_08002632(struct Entity_*);
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extern u32 CheckPlayerInRegion(u32 centerX, u32 centerY, u32 radiusX, u32 radiusY);
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extern u32 GravityUpdate(struct Entity_*, u32);
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extern u32 CheckOnScreen(struct Entity_*);
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extern u32 EntityInRectRadius(struct Entity_*, struct Entity_*, u32, u32);
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extern bool32 EntityInRectRadius(struct Entity_*, struct Entity_*, u32, u32);
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extern void UpdateAnimationVariableFrames(struct Entity_*, u32);
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extern u32 sub_080043E8(struct Entity_*);
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extern void sub_08004484(struct Entity_*, struct Entity_*);
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