mirror of
https://github.com/zeldaret/tmc
synced 2026-05-30 17:06:15 -04:00
Using sfx enum and some minor type changes
This commit is contained in:
@@ -20,7 +20,7 @@ void sub_08093ED0(Object64Entity*);
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void sub_08093EF0(Object64Entity*);
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typedef struct {
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u16 unk_0;
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u16 sfx;
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u8 unk_2;
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u8 unk_3;
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} struct_08122950;
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@@ -40,7 +40,7 @@ void Object64(Object64Entity* this) {
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}
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void sub_08093E3C(Object64Entity* this) {
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const u16* ptr;
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const struct_08122950* ptr;
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super->action = 1;
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super->flags &= 0x7f;
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super->spriteSettings.draw = 1;
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@@ -48,9 +48,9 @@ void sub_08093E3C(Object64Entity* this) {
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ResolveCollisionLayer(super);
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}
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InitializeAnimation(super, super->type);
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ptr = &gUnk_08122950[super->type].unk_0;
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if ((ptr[0] != 0) && ((super->type2 & 0x40) == 0)) {
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EnqueueSFX(ptr[0]);
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ptr = &gUnk_08122950[super->type];
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if ((ptr->sfx != SFX_NONE) && ((super->type2 & 0x40) == 0)) {
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EnqueueSFX(ptr->sfx);
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}
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if ((super->type2 & 0x20) != 0) {
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super->spriteRendering.b3 = 1;
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+92
-92
@@ -14,104 +14,104 @@ typedef struct {
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u8 unk_00 : 4;
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u8 unk_00_4 : 4;
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u8 unk_01;
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u16 unk_02;
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u16 sfx;
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} struct_0811F960;
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// way more legible like this than if clang-format were to put multiple elements on each line
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// clang-format off
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const struct_0811F960 gUnk_0811F960[] = {
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{0x1, 0x0, 0x00, 0x12D},
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{0x0, 0x0, 0x00, 0x0FD},
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{0x0, 0x0, 0x00, 0x124},
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{0x0, 0x1, 0x11, 0x123},
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{0x0, 0x1, 0x12, 0x164},
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{0x0, 0x1, 0x13, 0x10D},
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{0x0, 0x0, 0x00, 0x0FF},
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{0x5, 0x1, 0x00, 0x000},
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{0x0, 0x0, 0x00, 0x000},
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{0x0, 0x0, 0x00, 0x000},
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{0x0, 0x0, 0x00, 0x000},
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{0x2, 0x1, 0x00, 0x084},
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{0x2, 0x1, 0x00, 0x084},
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{0x0, 0x0, 0x00, 0x195},
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{0x0, 0x0, 0x00, 0x164},
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{0x0, 0x0, 0x00, 0x10D},
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{0x0, 0x1, 0x00, 0x074},
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{0x0, 0x0, 0x00, 0x10C},
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{0x5, 0x0, 0x00, 0x000},
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{0x0, 0x0, 0x10, 0x123},
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{0x5, 0x1, 0x00, 0x000},
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{0x0, 0x0, 0x00, 0x164},
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{0x0, 0x1, 0x14, 0x1A8},
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{0x0, 0x1, 0x10, 0x088},
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{0x0, 0x0, 0x00, 0x000},
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{0x0, 0x0, 0x00, 0x000},
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{0x0, 0x0, 0x00, 0x000},
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{0x3, 0x0, 0x00, 0x197},
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{0x3, 0x0, 0x00, 0x000},
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{0x6, 0x1, 0x00, 0x074},
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{0x3, 0x0, 0x00, 0x074},
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{0x0, 0x0, 0x00, 0x074},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x0, 0x00, 0x000},
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{0x7, 0x0, 0x00, 0x000},
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{0x0, 0x0, 0x00, 0x000},
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{0x3, 0x1, 0x00, 0x000},
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{0x8, 0x1, 0x00, 0x000},
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{0x9, 0x1, 0x00, 0x15F},
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{0x0, 0x0, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x000},
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{0x2, 0x1, 0x00, 0x084},
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{0x0, 0x0, 0x00, 0x074},
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{0x0, 0x0, 0x00, 0x164},
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{0xA, 0x1, 0x00, 0x000},
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{0xA, 0x1, 0x00, 0x000},
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{0x0, 0x0, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x000},
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{0x9, 0x1, 0x00, 0x15F},
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{0x9, 0x1, 0x00, 0x15F},
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{0x9, 0x1, 0x00, 0x15F},
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{0x0, 0x0, 0x00, 0x000},
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{0x2, 0x0, 0x00, 0x17F},
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{0x0, 0x1, 0x11, 0x123},
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{0x0, 0x1, 0x11, 0x123},
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{0x0, 0x1, 0x11, 0x123},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x1B4},
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{0x0, 0x1, 0x13, 0x164},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x10, 0x088},
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{0x0, 0x1, 0x10, 0x088},
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{0x0, 0x1, 0x10, 0x088},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x0, 0x00, 0x11D},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x0, 0x00, 0x164},
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{0x0, 0x0, 0x00, 0x0FD},
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{0x0, 0x0, 0x00, 0x0FD},
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{0x0, 0x0, 0x00, 0x0FD},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x000},
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{0xB, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x000},
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{0x0, 0x1, 0x00, 0x0FD},
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{0x2, 0x1, 0x00, 0x084},
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{0x1, 0x0, 0x00, SFX_12D},
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{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
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{0x0, 0x0, 0x00, SFX_124},
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{0x0, 0x1, 0x11, SFX_123},
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{0x0, 0x1, 0x12, SFX_164},
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{0x0, 0x1, 0x13, SFX_10D},
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{0x0, 0x0, 0x00, SFX_FF},
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{0x5, 0x1, 0x00, SFX_NONE},
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{0x0, 0x0, 0x00, SFX_NONE},
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{0x0, 0x0, 0x00, SFX_NONE},
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{0x0, 0x0, 0x00, SFX_NONE},
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{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
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{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
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{0x0, 0x0, 0x00, SFX_195},
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{0x0, 0x0, 0x00, SFX_164},
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{0x0, 0x0, 0x00, SFX_10D},
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{0x0, 0x1, 0x00, SFX_METAL_CLINK},
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{0x0, 0x0, 0x00, SFX_BUTTON_PRESS},
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{0x5, 0x0, 0x00, SFX_NONE},
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{0x0, 0x0, 0x10, SFX_123},
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{0x5, 0x1, 0x00, SFX_NONE},
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{0x0, 0x0, 0x00, SFX_164},
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{0x0, 0x1, 0x14, SFX_1A8},
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{0x0, 0x1, 0x10, SFX_88},
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{0x0, 0x0, 0x00, SFX_NONE},
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{0x0, 0x0, 0x00, SFX_NONE},
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{0x0, 0x0, 0x00, SFX_NONE},
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{0x3, 0x0, 0x00, SFX_197},
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{0x3, 0x0, 0x00, SFX_NONE},
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{0x6, 0x1, 0x00, SFX_METAL_CLINK},
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{0x3, 0x0, 0x00, SFX_METAL_CLINK},
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{0x0, 0x0, 0x00, SFX_METAL_CLINK},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x0, 0x00, SFX_NONE},
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{0x7, 0x0, 0x00, SFX_NONE},
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{0x0, 0x0, 0x00, SFX_NONE},
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{0x3, 0x1, 0x00, SFX_NONE},
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{0x8, 0x1, 0x00, SFX_NONE},
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{0x9, 0x1, 0x00, SFX_15F},
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{0x0, 0x0, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
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{0x0, 0x0, 0x00, SFX_METAL_CLINK},
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{0x0, 0x0, 0x00, SFX_164},
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{0xA, 0x1, 0x00, SFX_NONE},
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{0xA, 0x1, 0x00, SFX_NONE},
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{0x0, 0x0, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x9, 0x1, 0x00, SFX_15F},
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{0x9, 0x1, 0x00, SFX_15F},
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{0x9, 0x1, 0x00, SFX_15F},
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{0x0, 0x0, 0x00, SFX_NONE},
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{0x2, 0x0, 0x00, SFX_LAVA_TILE_LAND},
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{0x0, 0x1, 0x11, SFX_123},
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{0x0, 0x1, 0x11, SFX_123},
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{0x0, 0x1, 0x11, SFX_123},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_1B4},
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{0x0, 0x1, 0x13, SFX_164},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x10, SFX_88},
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{0x0, 0x1, 0x10, SFX_88},
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{0x0, 0x1, 0x10, SFX_88},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x0, 0x00, SFX_11D},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x0, 0x00, SFX_164},
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{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
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{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
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{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0xB, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_NONE},
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{0x0, 0x1, 0x00, SFX_ITEM_BOMB_EXPLODE},
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{0x2, 0x1, 0x00, SFX_WATER_SPLASH},
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#ifndef EU
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{0x0, 0x0, 0x18, 0x124},
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{0x0, 0x0, 0x18, SFX_124},
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#else
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{0x0, 0x0, 0x16, 0x124},
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{0x0, 0x0, 0x16, SFX_124},
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#endif
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{0xC, 0x0, 0x00, 0x124},
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{0x0, 0x0, 0x00, 0x0FD},
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{0xD, 0x1, 0x00, 0x000},
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{0xD, 0x1, 0x00, 0x000},
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{0xC, 0x0, 0x00, SFX_124},
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{0x0, 0x0, 0x00, SFX_ITEM_BOMB_EXPLODE},
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{0xD, 0x1, 0x00, SFX_NONE},
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{0xD, 0x1, 0x00, SFX_NONE},
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};
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// clang-format on
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@@ -166,8 +166,8 @@ void sub_080844E0(SpecialFxObject* this) {
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if (ptr->unk_00 == 6) {
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super->speed = 0x40;
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}
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if (ptr->unk_02 && !(super->type2 & 0x40)) {
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EnqueueSFX(ptr->unk_02);
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if (ptr->sfx != SFX_NONE && !(super->type2 & 0x40)) {
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EnqueueSFX(ptr->sfx);
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}
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if (super->type2 & 0x80) {
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CreateRandomItemDrop(super, ptr->unk_01);
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