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https://github.com/zeldaret/tmc
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ManagerB.c: ok
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#include "global.h"
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#include "manager.h"
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#include "flags.h"
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#include "entity.h"
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#include "room.h"
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#include "area.h"
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#include "functions.h"
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extern void (*(gUnk_08108208[]))(Manager*);
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void sub_080585F0(Manager* this) {
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gUnk_08108208[this->unk_0a](this);
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}
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extern void (*(gUnk_08108210[]))(Manager*);
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void sub_08058608(Manager* this) {
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gUnk_08108210[this->action](this);
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}
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void sub_080586EC(Manager*);
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void sub_08058620(ManagerB* this) {
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if (!CheckFlags(this->unk_3e)) {
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this->manager.action = 1;
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if (!this->unk_3c) {
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sub_080586EC(&this->manager);
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}
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sub_0805E3A0(this, 3);
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} else {
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DeleteThisEntity();
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}
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}
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extern void sub_080186C0(u32);
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void sub_08058650(ManagerB* this) {
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int tmp;
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if (CheckFlags(this->unk_3c)) {
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sub_080586EC(&this->manager);
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if (!this->unk_35) {
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tmp = gRoomVars.field_0x9 ? gRoomVars.field_0x9 : 0x33;
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this->unk_20 = gArea.musicIndex;
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gArea.musicIndex = tmp;
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PlaySFX(tmp);
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}
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sub_080186C0(0xB0F);
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}
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}
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extern void sub_0801855C(void);
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void sub_080586A8(ManagerB* this) {
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if (this->manager.unk_0e) return;
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SetFlag(this->unk_3e);
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if (this->unk_3c) {
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if (!this->unk_35) {
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gArea.musicIndex = this->unk_20;
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PlaySFX(gArea.musicIndex);
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sub_0801855C();
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}
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}
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DeleteThisEntity();
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}
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ManagerBHelper* sub_08058760(Manager*);
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void sub_08058798(ManagerBHelper*, Entity*, u32);
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extern EntityData* GetCurrentRoomProperty(u8);
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extern Entity* LoadRoomEntity(EntityData*);
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void sub_080586EC(Manager* this) {
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ManagerBHelper* tmp;
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EntityData* prop;
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Entity* ent;
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u32 counter;
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this->action = 2;
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this->unk_0e = 0;
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counter = 0;
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tmp = sub_08058760(this);
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if (!tmp) DeleteThisEntity();
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prop = (EntityData*) GetCurrentRoomProperty(this->unk_0b);
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if (prop) {
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while (*((u8*)prop) != 0xFF) {
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ent = LoadRoomEntity(prop++);
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if (ent && (ent->entityType.type == 3)) {
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ent->field_0x6c.HALF.HI |= 0x40;
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sub_08058798(tmp, ent, counter++);
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}
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if (counter >= 7) {
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counter = 0;
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tmp = sub_08058760(this);
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if (!tmp) return;
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}
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}
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}
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}
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ManagerBHelper* sub_08058760(Manager* this) {
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ManagerBHelper* extra;
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extra = (ManagerBHelper*) GetEmptyManager();
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if (extra) {
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extra->manager.type = 9;
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extra->manager.subtype = 0xB;
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extra->manager.unk_0a = 1;
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extra->manager.parent = this;
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this->unk_0e++;
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_DmaZero(&extra->enemies, 0x20);
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AppendEntityToList(extra, 8);
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}
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return extra;
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}
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void sub_08058798(ManagerBHelper* this, Entity* value, u32 index) {
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this->enemies[index]=value;
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this->manager.unk_0e++;
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}
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void sub_080587AC(ManagerBHelper* this) {
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u8 i, tmp;
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Entity* current;
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if (this->manager.action == 0) {
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this->manager.action = 1;
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sub_0805E3A0(this,3);
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}
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tmp = 0;
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for (i = 0; i < 8; i++) {
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if ((current = this->enemies[i])) {
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if (!current->next) {
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this->enemies[i] = 0;
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} else {
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tmp = 1;
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}
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}
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}
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if (!tmp) {
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if (((ManagerB*) this->manager.parent)->manager.unk_0e) {
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((ManagerB*) this->manager.parent)->manager.unk_0e--;
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}
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DeleteThisEntity();
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}
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}
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extern Manager gUnk_03003DB0;
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void sub_08058800(Entity* this, Entity* unk1) {
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ManagerBHelper* current;
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Manager* end = &gUnk_03003DB0;
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u32 i;
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for (current = (ManagerBHelper*) end->next; (Manager*)current != end; current=(ManagerBHelper*)current->manager.next) {
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if (current->manager.type != 0x9 || current->manager.subtype != 0xB) continue;
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for (i = 0; i < 8; i++) {
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if (this == current->enemies[i]) {
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current->enemies[i] = unk1;
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return;
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}
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}
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}
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}
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