label BounceUpdate asm

This commit is contained in:
theo3
2023-12-30 17:13:42 -08:00
parent 37723f5607
commit fb9f59fbbb
62 changed files with 230 additions and 198 deletions
+2 -2
View File
@@ -180,7 +180,7 @@ void FigurineMenu0_ViewFigurineAfterDrawing(void) {
s32 t;
infoY = gFigurineMenu.unk1f;
switch (gInput.unk4) {
switch (gInput.menuScrollKeys) {
case B_BUTTON:
case START_BUTTON:
FigurineMenu_ExitMenu();
@@ -219,7 +219,7 @@ void FigurineMenu1_ViewAllFigurines(void) {
infoY = gFigurineMenu.unk1f;
figurineIndex = gFigurineMenu.figure_idx;
switch (gInput.unk4) {
switch (gInput.menuScrollKeys) {
case B_BUTTON:
case START_BUTTON:
SetMenuType(3);
+1 -1
View File
@@ -194,7 +194,7 @@ void KinstoneMenu_Type1(void) {
return;
}
tmp3 = menu->unk28;
switch (gInput.unk4) {
switch (gInput.menuScrollKeys) {
case DPAD_LEFT:
case DPAD_UP:
tmp3--;
+2 -2
View File
@@ -404,7 +404,7 @@ void PauseMenu_ItemMenu_Update(void) {
}
break;
default:
switch (gInput.unk4) {
switch (gInput.menuScrollKeys) {
case DPAD_UP:
menuSlot = entry->up;
break;
@@ -710,7 +710,7 @@ void sub_080A56A0(void) {
gMenu.field_0xc = gUnk_08128C00;
ptr = &gUnk_08128C14[gMenu.field_0x3];
uVar2 = 0xff;
switch (gInput.unk4) {
switch (gInput.menuScrollKeys) {
case DPAD_UP:
uVar2 = ptr->unk0;
break;