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label BounceUpdate asm
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@@ -125,7 +125,7 @@ void GraveyardKey_Action2(Entity* this, const struct_gUnk_08123FB0* param_2) {
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u8 type;
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LinearMoveUpdate(this);
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if (sub_080044EC(this, param_2->unk14) < 2) {
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if (BounceUpdate(this, param_2->unk14) < BOUNCE_AIRBORNE) {
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if (this->timer) {
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this->timer--;
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this->zVelocity = param_2->unk14 << 3;
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