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Name the special values used with Kinstone Fusions
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@@ -13,6 +13,7 @@
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#include "functions.h"
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#include "game.h"
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#include "item.h"
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#include "kinstone.h"
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void sub_08028E9C(Entity*);
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void sub_08028EDC(Entity*);
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@@ -257,7 +258,7 @@ void sub_08028CE8(Entity* this) {
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switch (offer->field_0x0 >> 2) {
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case 0:
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subtype = offer->field_0x9;
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if (subtype == 0xff) {
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if (subtype == KINSTONE_RANDOM) {
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subtype = kinstoneTypes[Random() & 7];
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}
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