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https://github.com/zeldaret/tmc
synced 2026-07-28 07:09:19 -04:00
Decompile scissorsBeetle
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@@ -0,0 +1,245 @@
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#define NENT_DEPRECATED
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#include "entity.h"
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#include "enemy.h"
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#include "functions.h"
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typedef struct {
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Entity base;
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u8 filler[0x12];
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u8 unk_7a;
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u8 filler2[5];
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u16 unk_80;
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u8 unk_82;
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} ScissorsBeetleEntity;
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void (*const ScissorsBeetle_Functions[])(Entity*);
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void (*const ScissorsBeetle_Actions[])(ScissorsBeetleEntity*);
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const u8 gUnk_080CF62C[];
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const u8 gUnk_080CF634[];
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const u8 gUnk_080CF63C[];
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void sub_08038C84(ScissorsBeetleEntity*, u32);
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void sub_08038BA8(ScissorsBeetleEntity*);
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void sub_08038C2C(ScissorsBeetleEntity*);
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void sub_08038B90(ScissorsBeetleEntity*);
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void ScissorsBeetle(Entity* this) {
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EnemyFunctionHandler(this, ScissorsBeetle_Functions);
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SetChildOffset(this, 0, 1, -0x10);
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}
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void sub_080388D4(ScissorsBeetleEntity* this) {
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ScissorsBeetle_Actions[super->action](this);
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}
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void sub_080388EC(ScissorsBeetleEntity* this) {
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Entity* child;
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if (super->field_0x43) {
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sub_0804A9FC(super, 0x1c);
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}
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sub_0804AA30(super, ScissorsBeetle_Functions);
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if ((super->bitfield & 0x80) && super->action != 4) {
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u32 knockbackDir;
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child = super->child;
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child->iframes = super->iframes;
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knockbackDir = super->knockbackDirection;
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child->knockbackDirection = knockbackDir;
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if (super->field_0x43) {
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COLLISION_OFF(child);
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} else if (super->action == 1) {
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child->direction = Direction8Round(knockbackDir + 0x12);
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child->animationState = Direction8ToAnimationState(child->direction);
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super->direction = DirectionRound(super->knockbackDirection + 0x14);
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super->animationState = Direction8ToAnimationState(super->direction);
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sub_08038C84(this, 0);
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sub_08038C84((ScissorsBeetleEntity*)child, 1);
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}
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}
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}
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void nullsub_164(ScissorsBeetleEntity* this) {
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}
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void ScissorsBeetle_Init(ScissorsBeetleEntity* this) {
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Entity* ent = CreateProjectile(MANDIBLES_PROJECTILE);
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if (!ent)
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return;
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sub_0804A720(super);
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super->action = 1;
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super->spriteSettings.draw = 1;
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COLLISION_ON(super);
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super->child = ent;
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super->animationState = Random() & 6;
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this->unk_80 = 0;
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this->unk_7a = 0;
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ent->parent = super;
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ent->type = 0;
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ent->animationState = 0xff;
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ent->collisionLayer = super->collisionLayer;
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sub_08038BA8(this);
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}
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void sub_080389E8(ScissorsBeetleEntity* this) {
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Entity* child = super->child;
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if (this->unk_80) {
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if (--this->unk_80 == 0) {
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super->speed = 0x80;
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}
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} else if (--super->field_0xf == 0) {
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sub_08038BA8(this);
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sub_08038C2C((ScissorsBeetleEntity*)child);
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} else if (super->actionDelay) {
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super->actionDelay--;
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} else if (super->collisions) {
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;
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super->actionDelay = 0xc;
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if ((child->animationState & 1) == 0) {
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child->animationState += Random() & 0x20 ? 1 : 7;
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child->animationState &= 7;
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}
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sub_08038BA8(this);
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sub_08038C2C((ScissorsBeetleEntity*)child);
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}
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sub_08038B90(this);
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}
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void sub_08038A70(ScissorsBeetleEntity* this) {
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Entity* child = super->child;
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if (--this->unk_80 == 0) {
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super->action = 3;
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this->unk_82 = 4;
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super->speed = 0x80;
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super->field_0xf = 0x20;
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child->action = 3;
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((ScissorsBeetleEntity*)child)->unk_82 = 2;
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child->animationState = 0xff;
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sub_08038C84(this, 0);
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sub_08038C2C((ScissorsBeetleEntity*)child);
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child->field_0xf = 0x20;
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child->parent = NULL;
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child->child = super;
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} else if (--super->field_0xf == 0) {
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u32 dir;
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super->field_0xf = 0x10;
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super->direction = sub_08049F84(super, 0);
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dir = (super->direction + 4) & 0x1c;
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child->animationState = dir >> 2;
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super->animationState = (dir & 0x18) >> 2;
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sub_08038C84(this, 0);
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sub_08038C84((ScissorsBeetleEntity*)child, 1);
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}
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sub_08038B90(this);
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}
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void sub_08038B08(ScissorsBeetleEntity* this) {
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if (super->field_0xf) {
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super->field_0xf--;
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return;
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}
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UpdateAnimationSingleFrame(super);
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if (super->frame & 0x80) {
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super->action = 4;
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this->unk_82 = 3;
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super->actionDelay = 0x32;
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super->field_0xf = 2;
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super->direction = ((super->animationState << 2) + 0x10) & 0x1f;
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super->speed = 0x80;
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sub_08038C84(this, 0);
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EnqueueSFX(SFX_15B);
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}
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}
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void sub_08038B64(ScissorsBeetleEntity* this) {
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ProcessMovement(super);
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UpdateAnimationSingleFrame(super);
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if (--super->field_0xf == 0) {
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super->field_0xf = 2;
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super->direction = DirectionNormalize(super->direction + 0x1f);
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}
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}
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void sub_08038B90(ScissorsBeetleEntity* this) {
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UpdateAnimationSingleFrame(super);
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ProcessMovement(super);
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sub_0800445C(super);
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}
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void sub_08038BA8(ScissorsBeetleEntity* this) {
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Entity* child;
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u32 r3;
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u32 animationState;
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super->field_0xf = gUnk_080CF62C[Random() & 7];
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this->unk_82 = 1;
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((ScissorsBeetleEntity*)super->child)->unk_82 = 0;
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if (this->unk_7a == 0) {
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this->unk_7a++;
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super->direction = Direction8FromAnimationState(super->animationState);
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sub_08038C84(this, 0);
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return;
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}
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child = super->child;
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if (child->animationState & 1) {
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if (child->animationState == ((super->animationState + 1) & 7)) {
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r3 = 2;
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} else {
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r3 = 6;
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}
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r3 = (r3 + super->animationState) & 6;
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} else {
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r3 = child->animationState;
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}
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if (r3 != super->animationState) {
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super->animationState = r3;
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super->direction = Direction8FromAnimationState(r3);
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sub_08038C84(this, 0);
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}
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}
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void sub_08038C2C(ScissorsBeetleEntity* this) {
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u32 parentAnimState;
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super->field_0xf = gUnk_080CF634[Random() & 7];
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parentAnimState = super->parent->animationState;
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if (super->animationState == 0xff) {
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super->animationState = parentAnimState;
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sub_08038C84(this, 1);
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return;
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}
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parentAnimState = (gUnk_080CF63C[Random() & 7] + parentAnimState) & 7;
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if (parentAnimState != super->animationState) {
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super->animationState = parentAnimState;
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sub_08038C84(this, 1);
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}
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}
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void sub_08038C84(ScissorsBeetleEntity* this, u32 arg2) {
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u32 animationState = super->animationState | (this->unk_82 << 3);
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if (arg2 == 0) {
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animationState >>= 1;
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}
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InitAnimationForceUpdate(super, animationState);
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}
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void (*const ScissorsBeetle_Functions[])(Entity*) = {
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(EntityActionPtr)sub_080388D4, (EntityActionPtr)sub_080388EC, sub_08001324, sub_0804A7D4, sub_08001242,
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(EntityActionPtr)nullsub_164,
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};
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void (*const ScissorsBeetle_Actions[])(ScissorsBeetleEntity*) = {
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ScissorsBeetle_Init, sub_080389E8, sub_08038A70, sub_08038B08, sub_08038B64,
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};
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const u8 gUnk_080CF62C[] = { 0x2d, 0x5a, 0x3c, 0x2d, 0x5a, 0x4b, 0x3c, 0x5a };
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const u8 gUnk_080CF634[] = { 0x18, 0x24, 0x34, 0x20, 0x3c, 0x1c, 0x2c, 0x28 };
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const u8 gUnk_080CF63C[] = { 1, 0, 7, 1, 0, 7, 0, 0 };
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