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Match sub_08018BB4 and adjust types
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+1
-4
@@ -4681,10 +4681,7 @@ u32 sub_unk3_SimonsSimulation_Main(void) {
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extern u8* gUnk_080F0D58[4];
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extern Entity* gUnk_080F0CB8[15];
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extern u8* gUnk_080F0E08[];
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extern struct {
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u32 unk_00;
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u32 unk_04;
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} gUnk_080F0E1C[];
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extern TileEntity gUnk_080F0E1C[];
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void sub_StateChange_SimonsSimulation_Main(void) {
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u32 r;
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