Henny022p
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6c71c8f559
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cleanup unused and transitive includes
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2025-03-09 19:00:34 +00:00 |
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Henny022p
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3b9b1a388b
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cleanup headers
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2025-03-09 18:58:01 +00:00 |
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theo3
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dcc596ed87
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define collisions
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2023-12-31 21:26:12 -08:00 |
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theo3
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5049daabc5
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label contact flags
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2023-12-30 21:07:06 -08:00 |
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octorock
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3b87c04162
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Invert NENT_DEPRECATED define
To define ENT_DEPRECATED in files that still need the old entity structs.
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2023-12-30 18:30:00 +01:00 |
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octorock
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870c08fad6
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Merge branch 'master' into enemies
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2023-12-29 23:04:14 +01:00 |
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octorock
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c63a86fbca
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Create some enemy structs
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2023-12-29 22:56:38 +01:00 |
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Reinmmar
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e689c1b32d
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Filled in the directions
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2023-09-18 18:56:46 +02:00 |
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Elliptic Ellipsis
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6125bec49b
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Use dec for actionDelay in a lot of entities
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2022-06-21 22:21:51 +01:00 |
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Tal Hayon
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e809532548
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Move some const data into code files
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2022-04-13 00:04:14 +03:00 |
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theo3
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92240d4314
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name remaining entity fields
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2022-03-28 20:10:22 -07:00 |
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theo3
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ef470547e0
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cleanup
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2022-03-17 19:16:43 -07:00 |
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octorock
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b69a6d223c
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Rename movement functions
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2022-02-12 20:03:27 +01:00 |
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octorock
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d6c79aa263
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Rename enemy functions
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2022-02-12 20:03:27 +01:00 |
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theo3
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bde85fd004
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doxygen groups
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2022-01-05 20:49:51 -08:00 |
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theo3
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0f65f8fd50
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Identify player functions and update asm.h
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2021-12-28 12:08:30 -08:00 |
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theo3
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ecc8a1439d
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remove redundant unions
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2021-11-12 01:34:34 -08:00 |
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theo3
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e251d79ffd
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quick fix 🙂
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2021-03-13 01:14:46 -08:00 |
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theo3
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3079c016b4
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clang-format and newlines
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2020-11-13 23:27:50 -08:00 |
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Behemoth
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0cc482a363
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decompile chaser
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2020-09-20 03:34:59 +02:00 |
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