#include "global.h" #include "entity.h" #include "npc.h" void FusionMenuNPC(Entity* this) { if (gNPCFunctions[this->subtimer][2] != NULL) { gNPCFunctions[this->subtimer][2](this); } else { DeleteThisEntity(); } } void FusionMenuNPC_Head(Entity* this) { if (gNPCFunctions[this->subtimer][1] != NULL) { gNPCFunctions[this->subtimer][1](this); } }