#include "object.h" extern void (*const gUnk_08121060[])(Entity*); extern void (*const gUnk_08121070[])(Entity*); extern s8 gUnk_08121068[]; void Smoke(Entity* this) { gUnk_08121060[this->type](this); } void sub_0808A40C(Entity* this) { Entity* ent; if (this->action == 0) { this->action = 1; this->actionDelay = 0x28; } if (--this->actionDelay == 0) { this->actionDelay = 0x40 - (Random() & 0x1f); ent = CreateObject(SMOKE, 1, 0); if (ent != NULL) { CopyPosition(this, ent); ent->x.HALF.HI += gUnk_08121068[(Random() & 7)]; } } } void sub_0808A46C(Entity* this) { gUnk_08121070[this->action](this); } void sub_0808A484(Entity* this) { this->action = 1; this->spriteSettings.draw = TRUE; this->speed = 0x40; this->direction = 6; this->spriteRendering.b3 = 1; this->spritePriority.b0 = 0; this->spriteOrientation.flipY = 1; InitializeAnimation(this, 0x28); } void sub_0808A4D0(Entity* this) { GetNextFrame(this); LinearMoveUpdate(this); if (this->frame & 0x80) { DeleteEntity(this); } }