#include "global.h" #include "entity.h" #include "enemy.h" #include "player.h" #include "random.h" #include "object.h" #include "functions.h" extern void sub_08078954(Entity*); extern void sub_08078930(Entity*); extern s32 sub_080012DC(Entity*); extern Entity* sub_08049DF4(u32); extern void sub_08079BD8(Entity*); void sub_0802AD1C(Entity*, u32); void sub_0802AD54(Entity*); void sub_0802B048(Entity*); void sub_0802ACDC(Entity*, u32); void sub_0802ADDC(Entity*); void sub_0802AC40(Entity*); bool32 sub_0802B234(Entity*); Entity* sub_0802B250(Entity*); void sub_0802B264(Entity*); extern void (*const gUnk_080012C8[])(Entity*); extern void (*const gUnk_080CD0F0[])(Entity*); extern void (*const gUnk_080CD108[])(Entity*); extern void (*const gUnk_080CD120[])(Entity*); extern void (*const gUnk_080CD134[])(Entity*); extern void (*const gUnk_080CD140[])(Entity*); extern void (*const gUnk_080CD158[])(Entity*); extern const Hitbox gUnk_080CD16C; extern const Hitbox gUnk_080CD174; extern const Hitbox gUnk_080CD17C; void BombPeahat(Entity* this) { s32 iVar1; if ((this->type == 2) && (iVar1 = sub_080012DC(this), iVar1)) { gUnk_080012C8[iVar1](this); } else { gUnk_080CD0F0[GetNextFunction(this)](this); } } void sub_0802A84C(Entity* this) { switch (this->type) { default: gUnk_080CD108[this->action](this); sub_0802AD54(this); break; case 2: gUnk_080CD120[this->action](this); sub_0802B048(this); break; case 3: gUnk_080CD134[this->action](this); break; } } void sub_0802A8AC(Entity* this) { this->field_0x80.HALF.HI = 0; if (this->type < 2) { InitializeAnimation(this, 0); } } void sub_0802A8C8(Entity* this) { gUnk_080CD140[this->subAction](this); } void sub_0802A8E0(Entity* this) { this->subAction = 1; this->field_0x1d = 60; } void sub_0802A8EC(Entity* this) { sub_0806F4E8(this); } void sub_0802A8F4(Entity* this) { sub_0806F3E4(this); } void sub_0802A8FC(Entity* this) { if ((gPlayerState.field_0x1c & 0xf) == 0) { this->health = gPlayerState.field_0x1c & 0xf; } } void nullsub_143(Entity* this) { /* ... */ } void sub_0802A91C(Entity* this) { this->health = 0; } void sub_0802A924(Entity* this) { this->action = 1; this->subAction = 0; this->actionDelay = 0; this->field_0xf = 0; this->hitbox = (Hitbox*)&gUnk_080CD16C; #ifdef EU this->field_0x3c |= 0x10; #endif this->z.HALF.HI = -0x30; this->field_0x80.HALF.LO = Random() & 1; this->field_0x82.HWORD = 0; this->field_0x7a.HALF.HI = 0; this->field_0x80.HALF.HI = 0; this->field_0x7a.HALF.LO = 0; #ifndef EU this->field_0x78.HALF.LO = 0; this->field_0x78.HALF.HI = 0; #endif this->collisionLayer = 3; this->spriteOrientation.flipY = 1; this->spriteRendering.b3 = 1; this->spritePriority.b0 = 1; InitializeAnimation(this, this->type + 1); } void sub_0802A9A8(Entity* this) { if (this->field_0xf) { this->field_0xf--; } else { if (this->actionDelay) { if (--this->actionDelay == 0) { this->action = 2; this->subAction = 0; this->actionDelay = 0x40; sub_0802ACDC(this, 8); } } else { if (gRoomControls.unk2 != 0) { return; } this->spriteSettings.draw = 1; this->field_0x82.HWORD = 1; if (this->field_0x80.HALF.LO) { this->x.HALF.HI = gRoomControls.roomScrollX - 0x10; this->direction = 8; } else { this->x.HALF.HI = gRoomControls.roomScrollX + 0x100; this->direction = 0x18; } this->y.HALF.HI = gRoomControls.roomScrollY + 0x40; this->actionDelay = 0x80; sub_0802ADDC(this); } sub_0802AC40(this); } } void sub_0802AA40(Entity* this) { sub_0802AC40(this); if (--this->field_0xf == 0) { sub_0802ACDC(this, 8); this->field_0x7a.HALF.HI++; } if (this->actionDelay) { this->actionDelay--; } else { Entity* ent = this->child; if (ent) { if (ent->next == NULL) { this->child = NULL; } else { u32 direction = DirectionRound(this->field_0x80.HALF.LO * 0x10 + 0x18); if (0x20 < this->field_0x7a.HALF.HI) { this->direction = direction; } if (this->direction == direction) { this->action = 3; this->speed = 0x180; this->field_0x7a.HALF.HI = 0; ent->field_0x80.HALF.LO = 1; ent->actionDelay = 0x96; } } } } } #ifdef EU ASM_FUNC("asm/non_matching/eu/sub_0802AAC0.inc", void sub_0802AAC0(Entity* this)) #else void sub_0802AAC0(Entity* this) { sub_0802AC40(this); if (--this->field_0xf == 0) { sub_0802AD1C(this, 4); } if (this->field_0x80.HALF.HI) { Entity* ent = this->child; if (ent == NULL) { this->field_0x80.HALF.HI = 0; } else if (ent->next == NULL) { this->field_0x80.HALF.HI = 0; this->child = NULL; } else if (ent->actionDelay == 0 && ent->field_0xf < 0x51) { this->field_0x80.HALF.HI = 0; } } else { this->action = 4; this->actionDelay = 0xc0; this->field_0xf = 4; this->field_0x80.HALF.LO ^= 1; this->field_0x78.HALF.LO = 0; this->field_0x78.HALF.HI = 4; this->direction = 0xff; InitializeAnimation(this, 0); } } #endif #ifdef EU ASM_FUNC("asm/non_matching/eu/sub_0802AB40.inc", void sub_0802AB40(Entity* this)); #else void sub_0802AB40(Entity* this) { sub_0802AC40(this); switch (this->field_0x78.HALF.LO) { case 0: if (this->z.HALF.HI) { if (--this->field_0x78.HALF.HI == 0) { this->field_0x78.HALF.HI = 4; this->z.HALF.HI++; } } else { this->field_0x78.HALF.LO = 1; this->field_0x78.HALF.HI = 0x30; this->direction = sub_08049F84(this, 0); } break; case 1: if (--this->field_0x78.HALF.HI == 0) { this->field_0x78.HALF.LO = 2; this->field_0x78.HALF.HI = 4; } else if ((this->field_0x78.HALF.HI & 7) == 0) { this->direction = sub_08049F84(this, 0); } break; case 2: if (-0x30 < this->z.HALF.HI) { if (--this->field_0x78.HALF.HI == 0) { this->field_0x78.HALF.HI = 4; this->z.HALF.HI--; sub_0802ACDC(this, 4); } } else { this->action = 5; this->speed = 0; InitializeAnimation(this, this->type + 1); } break; } } #endif void sub_0802AC08(Entity* this) { if (this->frame & 0x80) { this->action = 2; this->subAction = 0; this->actionDelay = 0x40; this->speed = 0xc0; sub_0802ACDC(this, 8); sub_0802ADDC(this); } GetNextFrame(this); } #ifdef EU ASM_FUNC("asm/non_matching/eu/sub_0802AC40.inc", void sub_0802AC40(Entity* this)) #else void sub_0802AC40(Entity* this) { GetNextFrame(this); sub_0806F69C(this); if (this->field_0x7a.HALF.LO) { if (sub_0802B234(this) == 0) { this->field_0x7a.HALF.LO = 0; this->spritePriority.b1 = 0; } else { if (this->z.HALF.HI == 0) { if (this->spritePriority.b1 != 1) { this->spritePriority.b1 = 1; } } else { if (this->spritePriority.b1 != 3) { this->spritePriority.b1 = 3; } } } } else { if (sub_0802B234(this)) { this->field_0x7a.HALF.LO = 1; if (this->z.HALF.HI == 0) { this->spritePriority.b1 = 1; } else { this->spritePriority.b1 = 3; } } } } #endif void sub_0802ACDC(Entity* this, u32 param_2) { u32 x; if (this->field_0x80.HALF.LO) { x = sub_080045B4(this, gRoomControls.roomScrollX + 0x20, gRoomControls.roomScrollY + 0x60); } else { x = sub_080045B4(this, gRoomControls.roomScrollX + 0xd0, gRoomControls.roomScrollY + 0x60); } sub_08004596(this, x); this->field_0xf = param_2; } void sub_0802AD1C(Entity* this, u32 param_2) { Entity* ent = sub_08049DF4(1); if (ent) { u32 y = ent->y.HALF.HI - 0x18; u32 x = ent->x.HALF.HI; sub_08004596(this, sub_080045B4(this, x, y)); this->field_0xf = param_2; } else { sub_0802ACDC(this, param_2); } } void sub_0802AD54(Entity* this) { if (this->field_0x82.HWORD != 0) { if (gRoomControls.unk2 != 0) { this->spriteSettings.draw = 0; DeleteEntity(this); return; } if (gRoomControls.roomOriginY > this->y.HALF.HI || (gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) { this->spriteSettings.draw = 0; } else { this->spriteSettings.draw = 1; } } if (this->field_0x80.HALF.HI) { if (this->child == NULL || this->child->next == NULL) { this->action = 4; this->actionDelay = 0xc0; this->field_0xf = 4; this->field_0x80.HALF.LO ^= 1; } } } #ifdef EU // TODO regalloc in EU version ASM_FUNC("asm/non_matching/eu/sub_0802ADDC.inc", void sub_0802ADDC(Entity* this)) #else void sub_0802ADDC(Entity* this) { Entity* ent = CreateEnemy(BOMB_PEAHAT, this->type + 2); if (ent != NULL) { ent->type2 = !!sub_0802B234(this); ent->parent = this; this->child = ent; CopyPosition(this, ent); /*#ifdef EU this->z.HALF.HI += 8; #endif*/ this->field_0x80.HALF.HI = 1; if (this->type == 0) { this->field_0x7a.HALF.LO++; } } } #endif void sub_0802AE24(Entity* this) { this->action = 1; this->actionDelay = 0xf0; this->zVelocity = 0x8000; this->hitbox = (Hitbox*)&gUnk_080CD174; this->field_0x3c = 3; this->field_0x16 = 0; this->field_0x1c = 2; this->field_0x80.HALF.HI = 0; this->field_0x7a.HALF.HI = 1; InitializeAnimation(this, 3); } #ifdef EU ASM_FUNC("asm/non_matching/eu/sub_0802AE68.inc", void sub_0802AE68(Entity* this)) #else void sub_0802AE68(Entity* this) { Entity* ent = sub_0802B250(this); if (ent == 0) { this->action = 3; this->field_0x80.HALF.LO = 1; sub_0802B264(this); } else { if (ent->field_0x80.HALF.HI) { CopyPosition(ent, this); this->spriteSettings.draw = 0; } else { this->action = 3; this->field_0x80.HALF.LO = 1; sub_0802B264(this); } } } #endif void sub_0802AEBC(Entity* this) { gUnk_080CD158[this->subAction](this); } void sub_0802AED4(Entity* this) { GetNextFrame(this); if (this->field_0x80.HALF.HI < 2) { if (sub_080044EC(this, 0x2800) == 1) { this->field_0x80.HALF.HI++; } } else { if (!sub_0800442E(this)) { sub_08078930(this); } } if (this->type2 != 0 && this->field_0x80.HALF.HI) { this->actionDelay = 0; this->field_0xf = 1; } } void sub_0802AF28(Entity* this) { this->subAction = 1; sub_08079BD8(this); this->spritePriority.b1 = 2; GetNextFrame(this); } void sub_0802AF50(Entity* this) { GetNextFrame(this); } void sub_0802AF58(Entity* this) { GetNextFrame(this); this->spritePriority.b1 = 3; } void sub_0802AF74(Entity* this) { this->action = 3; this->subAction = 0; if (this->actionDelay > 60) { this->actionDelay = 60; } GetNextFrame(this); } void sub_0802AF94(Entity* this) { DeleteEntity(this); } void sub_0802AF9C(Entity* this) { GetNextFrame(this); if (--this->actionDelay == 0) { if (this->parent->field_0x7a.HALF.LO) { this->parent->field_0x7a.HALF.LO--; } DeleteEntity(this); } } NONMATCH("asm/non_matching/bombPeahat/sub_0802AFC8.inc", void sub_0802AFC8(Entity* this)) { u32 flag = 8; if (this->field_0xf < 0x29) { u32 tmp; flag = 4; if (this->field_0x82.HWORD & 0x8000) { this->field_0x82.HWORD -= 0x10; } else { this->field_0x82.HWORD += 0x10; } if (0x7f < (this->field_0x82.HWORD & 0xf0) - 1) { this->field_0x82.HWORD ^= 0x8000; } tmp = 0x130 - (this->field_0x82.HWORD & 0xf0); sub_0805EC9C(this, tmp, tmp, 0); } if (this->field_0xf & flag) { this->palette.b.b0 = 0; } else { this->palette.b.b0 = this->palette.b.b4; } } END_NONMATCH void sub_0802B048(Entity* this) { Entity* ent; u32 action; if (this->field_0x7a.HALF.HI) { if (gRoomControls.roomOriginY > this->y.HALF.HI || (gRoomControls.roomOriginY + gRoomControls.height + 0x20) < this->y.HALF.HI) { COLLISION_OFF(this); } else { COLLISION_ON(this); } } ent = this->parent; if (ent && this->action == 1) { this->spriteRendering.b3 = ent->spriteRendering.b3; this->spritePriority.b0 = ent->spritePriority.b0; this->spriteOrientation.flipY = ent->spriteOrientation.flipY; } action = this->action; if (action != 4 && this->field_0x80.HALF.LO) { if (this->actionDelay) { if (--this->actionDelay == 0) { this->field_0xf = 0x50; this->field_0x82.HWORD = 0; this->spriteRendering.b0 = 3; sub_0805EC9C(this, 0x100, 0x100, 0); } } else { if (this->field_0xf) { if (--this->field_0xf == 0) { if (action == 2 && this->subAction == 1) { gPlayerState.heldObject = 0; } sub_0805EC60(this); this->action = 4; this->hitbox = (Hitbox*)&gUnk_080CD17C; this->actionDelay = 0xf; this->spriteSettings.draw = 0; COLLISION_ON(this); this->field_0x7a.HALF.HI = 0; sub_08078954(this); if (this->parent->next) { this->parent->field_0x80.HALF.HI = 0; } ent = CreateObjectWithParent(this, OBJECT_20, 0, 0); if (ent != NULL) { this->collisionLayer = 1; } else { DeleteEntity(this); } } else { sub_0802AFC8(this); } } } } } void sub_0802B1A0(Entity* this) { this->action = 1; this->actionDelay = 0; this->field_0xf = 0x4f; this->field_0x80.HALF.HI = 1; InitializeAnimation(this, 0); } #ifdef EU ASM_FUNC("asm/non_matching/eu/sub_0802B1BC.inc", void sub_0802B1BC(Entity* this)) #else void sub_0802B1BC(Entity* this) { Entity* ent; if (this->actionDelay) { this->actionDelay--; } ent = sub_0802B250(this); if (ent == 0) { this->action = 2; sub_0802B264(this); } else { if (ent->field_0x80.HALF.HI) { CopyPosition(ent, this); } else { this->action = 2; sub_0802B264(this); } } } #endif void sub_0802B204(Entity* this) { if (sub_080044EC(this, 0x2800) == 1) { Entity* ent = CreateEnemy(BOBOMB, 1); if (ent) { CopyPosition(this, ent); ent->parent = this->parent; } DeleteThisEntity(); } } bool32 sub_0802B234(Entity* this) { bool32 ret = FALSE; if (GetTileTypeByEntity(this) - 0x1c4 > 1) ret = TRUE; return ret; } #ifndef EU Entity* sub_0802B250(Entity* this) { Entity* parent = this->parent; if (parent && parent->next == NULL) { parent = NULL; } return parent; } void sub_0802B264(Entity* this) { this->spriteSettings.draw = 1; if (sub_0802B234(this)) { this->spritePriority.b1 = 3; } else { this->spritePriority.b1 = 0; } GetNextFrame(this); } #endif // clang-format off void (*const gUnk_080CD0F0[])(Entity*) = { sub_0802A84C, sub_0802A8AC, sub_08001324, sub_0804A7D4, sub_08001242, sub_0802A8C8, }; void (*const gUnk_080CD108[])(Entity*) = { sub_0802A924, sub_0802A9A8, sub_0802AA40, sub_0802AAC0, sub_0802AB40, sub_0802AC08, }; void (*const gUnk_080CD120[])(Entity*) = { sub_0802AE24, sub_0802AE68, sub_0802AEBC, sub_0802AED4, sub_0802AF9C, }; void (*const gUnk_080CD134[])(Entity*) = { sub_0802B1A0, sub_0802B1BC, sub_0802B204, }; void (*const gUnk_080CD140[])(Entity*) = { sub_0802A8E0, sub_0802A8EC, sub_0802A8F4, sub_0802A8FC, nullsub_143, sub_0802A91C, }; void (*const gUnk_080CD158[])(Entity*) = { sub_0802AF28, sub_0802AF50, sub_0802AF58, sub_0802AF74, sub_0802AF94, }; const Hitbox gUnk_080CD16C = { #ifdef EU 0x00, 0xFD, 0x05, 0x03, 0x03, 0x05, 0x06, 0x06, #else 0x00, 0xFB, 0x05, 0x03, 0x03, 0x05, 0x06, 0x06, #endif }; #ifdef EU const u8 unk_data[] = { // TODO 0x0c, 0x0, 0x0, 0x0 }; #endif const Hitbox gUnk_080CD174 = { 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x04, 0x04, }; const Hitbox gUnk_080CD17C = { 0x00, 0x00, 0x04, 0x00, 0x00, 0x04, 0x16, 0x16, }; // clang-format on