.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start KingDaltus KingDaltus: @ 0x080665E4 push {r4, lr} adds r4, r0, #0 ldrb r1, [r4, #0x10] movs r0, #2 ands r0, r1 cmp r0, #0 beq _08066638 adds r2, r4, #0 adds r2, #0x39 movs r1, #0 ldrsb r1, [r2, r1] cmp r1, #2 bne _0806661E movs r0, #0 strb r0, [r2] strb r1, [r4, #0xc] ldr r1, _08066630 @ =gPlayerEntity adds r0, r4, #0 bl GetFacingDirection bl sub_0806F5A4 adds r1, r0, #0 adds r0, r4, #0 bl InitAnimationForceUpdate adds r0, r4, #0 bl sub_0806F118 _0806661E: ldr r0, _08066634 @ =gUnk_081104EC ldrb r1, [r4, #0xc] lsls r1, r1, #2 adds r1, r1, r0 ldr r1, [r1] adds r0, r4, #0 bl _call_via_r1 b _0806664E .align 2, 0 _08066630: .4byte gPlayerEntity _08066634: .4byte gUnk_081104EC _08066638: ldr r0, _08066650 @ =gUnk_081104E0 ldrb r1, [r4, #0xc] lsls r1, r1, #2 adds r1, r1, r0 ldr r1, [r1] adds r0, r4, #0 bl _call_via_r1 adds r0, r4, #0 bl sub_0806ED78 _0806664E: pop {r4, pc} .align 2, 0 _08066650: .4byte gUnk_081104E0 thumb_func_start sub_08066654 sub_08066654: @ 0x08066654 push {r4, lr} adds r4, r0, #0 movs r2, #1 movs r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] subs r0, #5 ands r0, r1 orrs r0, r2 strb r0, [r4, #0x18] adds r0, r4, #0 bl sub_0801E99C adds r1, r4, #0 adds r1, #0x68 strb r0, [r1] ldrb r1, [r1] adds r0, r4, #0 bl sub_08078784 adds r0, r4, #0 movs r1, #2 bl InitAnimationForceUpdate pop {r4, pc} .align 2, 0 thumb_func_start sub_08066688 sub_08066688: @ 0x08066688 push {r4, lr} adds r4, r0, #0 movs r1, #0x28 movs r2, #0x28 bl sub_0806ED9C adds r1, r0, #0 cmp r1, #0 bge _0806669E movs r1, #2 b _080666B4 _0806669E: ldrb r0, [r4, #0xf] cmp r0, #0 bne _080666AA movs r0, #0x10 strb r0, [r4, #0xf] b _080666B4 _080666AA: subs r0, #1 strb r0, [r4, #0xf] adds r0, r4, #0 adds r0, #0x58 ldrb r1, [r0] _080666B4: adds r0, r4, #0 bl sub_0806F078 cmp r0, #0 bne _080666C4 adds r0, r4, #0 bl UpdateAnimationSingleFrame _080666C4: adds r2, r4, #0 adds r2, #0x39 movs r0, #0 ldrsb r0, [r2, r0] cmp r0, #0 beq _080666D8 movs r1, #0 movs r0, #2 strb r0, [r4, #0xc] strb r1, [r2] _080666D8: pop {r4, pc} .align 2, 0 thumb_func_start sub_080666DC sub_080666DC: @ 0x080666DC movs r1, #1 strb r1, [r0, #0xc] bx lr .align 2, 0 thumb_func_start sub_080666E4 sub_080666E4: @ 0x080666E4 push {r4, lr} adds r4, r0, #0 movs r2, #1 movs r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] subs r0, #5 ands r0, r1 orrs r0, r2 strb r0, [r4, #0x18] adds r0, r4, #0 bl sub_0801E99C adds r1, r4, #0 adds r1, #0x68 strb r0, [r1] adds r0, r4, #0 bl sub_0807DD50 pop {r4, pc} thumb_func_start sub_0806670C sub_0806670C: @ 0x0806670C push {lr} movs r1, #0 bl sub_0807DD94 pop {pc} .align 2, 0 thumb_func_start sub_08066718 sub_08066718: @ 0x08066718 push {r4, lr} adds r4, r0, #0 bl UpdateFuseInteraction cmp r0, #0 beq _08066728 movs r0, #1 strb r0, [r4, #0xc] _08066728: pop {r4, pc} .align 2, 0 thumb_func_start sub_0806672C sub_0806672C: @ 0x0806672C push {lr} adds r1, r0, #0 adds r1, #0x68 ldrb r1, [r1] bl sub_08078784 pop {pc} .align 2, 0 thumb_func_start sub_0806673C sub_0806673C: @ 0x0806673C push {r4, lr} adds r4, r0, #0 movs r0, #2 bl CheckGlobalFlag cmp r0, #0 bne _0806674E movs r1, #0 b _0806676A _0806674E: movs r0, #2 bl GetInventoryValue cmp r0, #0 bne _0806675C movs r1, #1 b _0806676A _0806675C: movs r0, #3 bl GetInventoryValue movs r1, #3 cmp r0, #0 bne _0806676A movs r1, #2 _0806676A: ldr r0, _0806677C @ =gUnk_081104F8 lsls r1, r1, #1 adds r1, r1, r0 ldrh r0, [r1] adds r1, r4, #0 bl TextboxNoOverlap pop {r4, pc} .align 2, 0 _0806677C: .4byte gUnk_081104F8 thumb_func_start KingDaltus_Fusion KingDaltus_Fusion: @ 0x08066780 push {lr} adds r2, r0, #0 ldrb r0, [r2, #0xc] cmp r0, #0 bne _080667A6 adds r0, #1 strb r0, [r2, #0xc] ldrb r1, [r2, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 movs r1, #1 orrs r0, r1 strb r0, [r2, #0x18] adds r0, r2, #0 movs r1, #6 bl InitAnimationForceUpdate b _080667AC _080667A6: adds r0, r2, #0 bl UpdateAnimationSingleFrame _080667AC: pop {pc} .align 2, 0