#include "manager.h" #include "sound.h" #include "script.h" typedef struct { u16 waitTime; u16 sound; } Manager36_unk; extern Manager36_unk gUnk_08108DA8[]; // Repeatedly plays the same sound with a fixed wait time void Manager36_Main(Manager* manager) { Manager36_unk* unk = &gUnk_08108DA8[manager->unk_0a]; if (manager->action == 0) { manager->action += 1; manager->unk_0e = 0; } if (manager->unk_0e == 0) { manager->unk_0e = unk->waitTime; SoundReq(unk->sound); } else { manager->unk_0e -= 1; } } void CreateManager36(Entity* entity, ScriptExecutionContext* context) { Manager* manager = GetEmptyManager(); if (manager != NULL) { manager->type = 9; manager->subtype = 0x36; manager->unk_0a = context->intVariable; AppendEntityToList((Entity*)manager, 6); SetDefaultPriority((Entity*)manager, PRIO_PLAYER_EVENT); } } void DeleteManager36(Entity* entity, ScriptExecutionContext* context) { Entity* manager = FindEntity(MANAGER, 0x36, 6, context->intVariable, 0); if (manager != NULL) { DeleteEntityAny(manager); } }