#include "sound.h" #include "entity.h" #include "room.h" #include "npc.h" void Carlov(Entity* this) { if (this->action == 0) { this->action++; sub_0807DD50(this); } else { sub_0807DD94(this, 0); } if ((this->frame & 0x10) != 0) { this->frame = this->frame & 0xef; EnqueueSFX(SFX_PLACE_OBJ); InitScreenShake(0x10, 0); } if ((this->frame & 0x20) != 0) { this->frame = this->frame & 0xdf; EnqueueSFX(SFX_PLY_JUMP); } }