/** * @file fairy.c * @ingroup Objects * * @brief Fairy object */ #include "collision.h" #include "functions.h" #include "hitbox.h" #include "item.h" #include "object.h" typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 unk_68[0xc]; /*0x74*/ u16 unk_74; /*0x76*/ u16 unk_76; /*0x78*/ u16 unk_78; /*0x7a*/ u8 unk_7a[0xd]; /*0x87*/ u8 unk_87; } FairyEntity; void sub_0808D76C(FairyEntity*); void sub_0808DAD0(FairyEntity*); void sub_0808DB2C(FairyEntity*); bool32 sub_0808DAA0(FairyEntity*); void Fairy_Init(FairyEntity*); void Fairy_Action1(FairyEntity*); void Fairy_Action2(FairyEntity*); void Fairy_Action3(FairyEntity*); void Fairy_Action4(FairyEntity*); void Fairy_SubAction0(FairyEntity*); void Fairy_SubAction1(FairyEntity*); void Fairy_SubAction2(FairyEntity*); extern void sub_08081404(Entity*, u32); void Fairy(FairyEntity* this) { static void (*const Fairy_Actions[])(FairyEntity*) = { Fairy_Init, Fairy_Action1, Fairy_Action2, Fairy_Action3, Fairy_Action4, }; if (((super->contactFlags & 0x80) != 0)) { switch (super->contactFlags & 0x7f) { case 0x14: super->action = 3; super->flags &= ~ENT_COLLIDE; super->spriteSettings.draw = 1; super->child = super->contactedEntity; break; case 0x1f: DeleteThisEntity(); case 0: case 1: case 4: case 5: case 6: case 8: case 9: case 10: case 0xb: case 0xc: case 0x1e: sub_0808DAD0(this); break; case 0x13: sub_0808D76C(this); return; } } Fairy_Actions[super->action](this); sub_08080CB4(super); } void sub_0808D76C(FairyEntity* this) { static void (*const Fairy_SubActions[])(FairyEntity*) = { Fairy_SubAction0, Fairy_SubAction1, Fairy_SubAction2, }; Fairy_SubActions[super->subAction](this); } void Fairy_SubAction0(FairyEntity* this) { super->subAction = 1; super->gustJarTolerance = 1; super->spriteSettings.draw = 1; } void Fairy_SubAction1(FairyEntity* this) { sub_0806F4E8(super); } void Fairy_SubAction2(FairyEntity* this) { if (sub_0806F3E4(super)) { sub_0808DB2C(this); } } void Fairy_Init(FairyEntity* this) { super->collisionLayer = 3; super->collisionFlags = 0x17; super->hurtType = 0x49; super->hitType = 7; super->flags2 = 0x17; super->health = 0xff; super->hitbox = (Hitbox*)&gUnk_080FD1A8; super->gustJarFlags = 1; this->unk_74 = super->x.HALF.HI; this->unk_76 = super->y.HALF.HI; SetEntityPriority(super, 6); EnqueueSFX(SFX_136); switch (super->type2) { case 0: super->zVelocity = Q_16_16(1.875); super->z.HALF.HI += 8; // fallthrough default: super->action = 1; break; case 2: sub_0808DAD0(this); break; case 3: sub_0808DB2C(this); break; } } void Fairy_Action1(FairyEntity* this) { super->z.WORD -= Q_16_16(0.875); if (super->frame != 0) { if (super->timer != 0) { this->unk_78 *= 0x1e; } else { this->unk_78 = 600; } super->action = 2; super->subtimer = 1; super->speed = 0x80; } } void Fairy_Action2(FairyEntity* this) { static const u8 gUnk_081217A4[] = { 128, 96, 0, 0, }; if (--super->subtimer == 0) { u32 rand = Random(); super->flags |= ENT_COLLIDE; super->subtimer = 32; super->speed = (u16)gUnk_081217A4[rand >> 8 & 1]; if (sub_0808DAA0(this)) { super->direction = rand & 0x1f; } else { super->direction = CalculateDirectionTo(super->x.HALF.HI, super->y.HALF.HI, this->unk_74, this->unk_76); } if ((super->direction & 0xf) != 0) { super->spriteSettings.flipX = ((super->direction ^ 0x10) >> 4); } } ProcessMovement1(super); if ((AnyPrioritySet() == 0) && (super->type2 == 0)) { if (--this->unk_78 == 0) { sub_08081404(super, 0); } if (this->unk_78 < 0x78) { super->spriteSettings.draw ^= 1; } } } void Fairy_Action3(FairyEntity* this) { if (*(u16*)&super->child->kind != 0x308) { sub_08081404(super, 0); } else { CopyPosition(super->child, super); super->z.HALF.HI--; if (IsColliding(super, &gPlayerEntity.base)) { sub_0808DB2C(this); } } } void Fairy_Action4(FairyEntity* this) { Entity* child; s32 tmp; child = super->child; tmp = gSineTable[super->timer] * 0xa00; if (tmp < 0) { tmp += 0xffff; } super->x.HALF.HI = (tmp >> 0x10) + child->x.HALF.HI; tmp = gSineTable[super->timer + 0x40] * 0x500; if (tmp < 0) { tmp += 0xffff; } super->y.HALF.HI = child->y.HALF.HI - (tmp >> 0x10); super->timer += 8; super->z.HALF.HI = child->z.HALF.HI; super->spriteOrientation.flipY = child->spriteOrientation.flipY; super->spriteRendering.b3 = child->spriteRendering.b3; if ((u8)(super->timer - 0x41) < 0x7f) { super->spritePriority.b0 = 3; } else { super->spritePriority.b0 = 5; } if (--super->subtimer == 0) { super->subtimer = 6; if (--super->spriteOffsetY < -0x16) { sub_08081404(super, 1); } } if (super->spriteOffsetY < -0x11) { super->spriteSettings.draw ^= 1; } if (this->unk_87 > 10) { this->unk_87 = 10; } } bool32 sub_0808DAA0(FairyEntity* this) { if (((super->x.HALF.HI - (u32)this->unk_74) + 0x30 < 0x61) && ((super->y.HALF.HI - (u32)this->unk_76) + 0x30 < 0x61)) { return TRUE; } else { return FALSE; } } void sub_0808DAD0(FairyEntity* this) { if (super->health == 0) { DeleteThisEntity(); } super->action = 4; super->timer = 128; super->subtimer = 6; super->flags &= ~ENT_COLLIDE; super->spriteSettings.draw = 1; super->spritePriority.b1 = 2; super->spriteOffsetY = -5; super->child = &gPlayerEntity.base; CopyPosition(&gPlayerEntity.base, super); } void sub_0808DB2C(FairyEntity* this) { super->action = 2; super->subAction = 0; super->flags |= ENT_COLLIDE; super->flags2 = 1; CopyPosition(&gPlayerEntity.base, super); }