#define NENT_DEPRECATED #include "entity.h" #include "physics.h" void ObjectB6(Entity* this) { if (this->parent->subAction > 3) { DeleteThisEntity(); } if (this->action == 0) { this->action = 1; InitializeAnimation(this, this->type); } sub_0806FA90(this->parent, this, 0, this->type); this->spriteOffsetY = this->spriteOffsetY - this->type; GetNextFrame(this); }