.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_0805FD24 sub_0805FD24: @ 0x0805FD24 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xc] cmp r0, #1 beq _0805FD72 cmp r0, #1 bgt _0805FD38 cmp r0, #0 beq _0805FD3E b _0805FDBC _0805FD38: cmp r0, #2 beq _0805FDAE b _0805FDBC _0805FD3E: movs r2, #1 movs r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] subs r0, #5 ands r0, r1 orrs r0, r2 strb r0, [r4, #0x18] adds r0, r4, #0 movs r1, #2 bl sub_0805E3A0 adds r0, r4, #0 bl sub_0801E99C adds r1, r4, #0 adds r1, #0x68 strb r0, [r1] ldrb r1, [r1] adds r0, r4, #0 bl sub_08078784 adds r0, r4, #0 bl sub_0807DD50 b _0805FDBC _0805FD72: adds r2, r4, #0 adds r2, #0x39 movs r1, #0 ldrsb r1, [r2, r1] cmp r1, #2 bne _0805FDA4 movs r0, #0 strb r1, [r4, #0xc] strb r0, [r2] ldr r1, _0805FDA0 @ =gLinkEntity adds r0, r4, #0 bl sub_080045C4 bl sub_0806F5A4 adds r1, r0, #0 adds r0, r4, #0 bl InitAnimationForceUpdate adds r0, r4, #0 bl sub_0806F118 b _0805FDBC .align 2, 0 _0805FDA0: .4byte gLinkEntity _0805FDA4: adds r0, r4, #0 movs r1, #0 bl sub_0807DD94 b _0805FDBC _0805FDAE: adds r0, r4, #0 bl UpdateFuseInteraction cmp r0, #0 beq _0805FDBC movs r0, #1 strb r0, [r4, #0xc] _0805FDBC: pop {r4, pc} .align 2, 0 thumb_func_start sub_0805FDC0 sub_0805FDC0: @ 0x0805FDC0 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xc] cmp r0, #0 bne _0805FDEE adds r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 movs r1, #1 orrs r0, r1 strb r0, [r4, #0x18] adds r0, r4, #0 movs r1, #2 bl sub_0805E3A0 adds r0, r4, #0 movs r1, #0xa bl InitAnimationForceUpdate b _0805FDF4 _0805FDEE: adds r0, r4, #0 bl UpdateAnimationSingleFrame _0805FDF4: pop {r4, pc} .align 2, 0 thumb_func_start sub_0805FDF8 sub_0805FDF8: @ 0x0805FDF8 push {lr} ldr r2, _0805FE0C @ =gUnk_08109BBC ldrb r1, [r0, #0xc] lsls r1, r1, #2 adds r1, r1, r2 ldr r1, [r1] bl _call_via_r1 pop {pc} .align 2, 0 _0805FE0C: .4byte gUnk_08109BBC