.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_08021F24 sub_08021F24: @ 0x08021F24 push {r4, lr} adds r4, r0, #0 adds r0, #0x78 ldrh r0, [r0] cmp r0, #0 bne _08021F48 movs r0, #2 strb r0, [r4, #0xc] bl Random ldr r2, _08021F44 @ =gUnk_080CB6F6 movs r1, #0xf ands r1, r0 adds r1, r1, r2 ldrb r0, [r1] b _08021F6E .align 2, 0 _08021F44: .4byte gUnk_080CB6F6 _08021F48: adds r0, r4, #0 adds r0, #0x7a ldrh r0, [r0] cmp r0, #0 bne _08021F80 ldr r0, _08021F7C @ =gLinkEntity movs r2, #0x2e ldrsh r1, [r0, r2] movs r3, #0x32 ldrsh r2, [r0, r3] adds r0, r4, #0 movs r3, #0x70 bl sub_0806FCB8 cmp r0, #0 bne _08021F80 movs r0, #3 strb r0, [r4, #0xc] movs r0, #0x1e _08021F6E: strb r0, [r4, #0xe] adds r0, r4, #0 movs r1, #1 bl InitializeAnimation b _08021FA4 .align 2, 0 _08021F7C: .4byte gLinkEntity _08021F80: adds r0, r4, #0 bl sub_08049FA0 cmp r0, #0 beq _08021F94 bl Random movs r1, #0x1f ands r0, r1 b _08021F9A _08021F94: adds r0, r4, #0 bl sub_08049EE4 _08021F9A: strb r0, [r4, #0x15] adds r0, r4, #0 movs r1, #0 bl InitializeAnimation _08021FA4: pop {r4, pc} .align 2, 0