/** * @file objectC1.c * @ingroup Objects * * @brief ObjectC1 object */ #define NENT_DEPRECATED #include "global.h" #include "object.h" #include "functions.h" #include "message.h" typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 unk_68; /*0x69*/ u8 unk_69; /*0x6a*/ u8 unk_6a; /*0x6b*/ u8 unk_6b; /*0x6c*/ u8 unk_6c; /*0x6d*/ u8 unk_6d; /*0x6e*/ u8 unk_6e; /*0x6f*/ u8 unk_6f; /*0x70*/ u32 unk_70; /*0x74*/ u8 unk_74; } ObjectC1Entity; void ObjectC1_Init(ObjectC1Entity*); void ObjectC1_Action1(ObjectC1Entity*); void ObjectC1_Action8(ObjectC1Entity*); void ObjectC1(ObjectC1Entity* this) { static void (*const ObjectC1_Actions[])(ObjectC1Entity*) = { ObjectC1_Init, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action8, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, ObjectC1_Action1, }; ObjectC1_Actions[super->action](this); } void ObjectC1_Init(ObjectC1Entity* this) { super->action = 8; ObjectC1_Action8(this); } void ObjectC1_Action1(ObjectC1Entity* this) { ResetPlayerEventPriority(); gPauseMenuOptions.disabled = 0; DeleteThisEntity(); } void ObjectC1_Action8(ObjectC1Entity* this) { u32 one; u32 tmp; Entity* parent; u8* ptr; gPlayerEntity.flags &= ~ENT_COLLIDE; gPlayerEntity.spriteSettings.draw = 0; super->palette.b.b0 = gPlayerEntity.palette.b.b0; switch (super->subAction) { case 0: one = 1; super->subAction = one; super->spriteSettings.draw = one; super->collisionLayer = gPlayerEntity.collisionLayer; super->spritePriority.b0 = gPlayerEntity.spritePriority.b0; super->spriteRendering.b3 = gPlayerEntity.spriteRendering.b3; super->spriteOrientation.flipY = gPlayerEntity.spriteOrientation.flipY; super->spriteSettings.flipX = 0; super->animationState = 4; SetDefaultPriority(super, 6); if ((gPlayerState.flags & PL_NO_CAP) != 0) { if (sub_080542AC(super->type)) { tmp = 0x45e; } else { tmp = 0x45b; } } else { if (sub_080542AC(super->type)) { tmp = 0x2e0; } else { tmp = 0x1b9; } } super->spriteIndex = (tmp >> 8); InitAnimationForceUpdate(super, tmp & 0xff); break; case 1: UpdateAnimationSingleFrame(super); if (super->frame != 0) { super->subAction++; } break; case 2: UpdateAnimationSingleFrame(super); if ((gMessage.doTextBox & 0x7f) != 0) { return; } if ((super->frame & ANIM_DONE) != 0) { super->action = 1; gPlayerEntity.flags = this->unk_69; gPlayerEntity.spriteSettings.draw = this->unk_68; gPlayerEntity.iframes = this->unk_6a; gPlayerState.field_0x7 = this->unk_6b; gPlayerState.keepFacing = this->unk_6c; gPlayerState.field_0xa = this->unk_6d; gPlayerState.field_0x27[0] = this->unk_6e; gPlayerState.mobility = this->unk_6f; gPlayerState.flags = this->unk_70; gPlayerState.field_0x82[8] = this->unk_74; } break; } parent = super->parent; if (parent != NULL) { PositionEntityOnTop(super, parent); ptr = GetSpriteSubEntryOffsetDataPointer((u16)super->spriteIndex, super->frameIndex); parent->spriteOffsetX = *ptr; parent->spriteOffsetY = ptr[1]; } }