/** * @file darkNut.c * @ingroup Enemies * * @brief Dark Nut enemy */ #include "enemy.h" #include "functions.h" typedef struct { u8 field_0x0; u8 field_0x1; } PACKED stuct_080CAB14; void sub_08021218(Entity*, u32, u32); void sub_08021588(Entity*); void sub_080213D0(Entity*, u32); void sub_08021390(Entity*); void sub_0802159C(Entity*); void sub_0804AA1C(Entity*); void sub_080213F0(Entity*); u32 sub_080214FC(Entity*); void sub_08021540(Entity*); void sub_08021600(Entity*); void sub_080213B0(Entity*); u32 PlayerInRange(Entity*, u32, u32); u32 sub_0802169C(Entity*, Entity*); void sub_0802124C(Entity*); void sub_08021644(Entity*); void sub_08021414(Entity*); void sub_08021400(Entity*); u32 sub_08021274(u32, u32); u32 sub_08021664(Entity*, Entity*); u32 sub_0804A044(Entity*, Entity*, u32); void sub_08021424(Entity*); extern Entity* gUnk_020000B0; extern void (*const gUnk_080CAA98[])(Entity*); extern void (*const gUnk_080CAAB0[])(Entity*); extern const s8 gUnk_080CAB00[]; extern const s8 gUnk_080CAB04[]; extern const u8 gUnk_080CAB08[]; extern const s8 gUnk_080CAB0C[]; extern const s8 gUnk_080CAB10[]; extern const stuct_080CAB14 gUnk_080CAB14[]; extern const u8 gUnk_080CAB3A[]; extern const u8 gUnk_080CAB42[]; extern const u8 gUnk_080CAB4A[]; extern const u8 gUnk_080CAB52[]; extern const u8 gUnk_080CAB68[]; extern void (*const gUnk_080CAB58[])(Entity*); void DarkNut(Entity* this) { EnemyFunctionHandler(this, gUnk_080CAA98); SetChildOffset(this, 0, 1, -22); } void sub_08020BA0(Entity* this) { gUnk_080CAAB0[this->action](this); } void sub_08020BB8(Entity* this) { switch (this->bitfield & 0x7f) { case 0x1c: this->action = 11; this->actionDelay = gUnk_080CAB0C[this->type]; this->hitType = 81; sub_08021218(this, 8, DirectionToAnimationState(this->knockbackDirection ^ 0x10)); sub_08021588(this); sub_0804A9FC(this, 0x1c); break; case 0x16: this->action = 11; this->actionDelay = gUnk_080CAB10[this->type]; this->hitType = 81; sub_08021218(this, 8, DirectionToAnimationState(this->knockbackDirection ^ 0x10)); sub_08021588(this); sub_0804A9FC(this, 0x1c); break; case 0x4b: if (this->action == 13 || this->action == 15 || this->action == 19 || this->action == 18) break; switch (this->field_0x78.HALF.HI) { case 8 ... 12: this->field_0x7a.HALF.LO = gUnk_080CAB04[this->type]; break; case 4 ... 6: this->field_0x7a.HALF.LO = gUnk_080CAB00[this->type]; break; default: this->field_0x7a.HALF.LO = 0; break; } this->action = 10; sub_08021218(this, 0xb, this->animationState); EnqueueSFX(SFX_15D); sub_08021588(this); break; case 0x4c: if (this->action == 15) { u8 bVar3 = 0xff; if (this->child != NULL) { bVar3 = this->child->bitfield & 0x7f; } if (bVar3 == 2) { sub_080213D0(this, gUnk_080CAB08[this->type]); } else { sub_080213D0(this, 0); } } break; default: if (this->health != this->field_0x78.HALF.LO) { sub_08021588(this); sub_08021390(this); sub_0804AA1C(this); } break; } this->field_0x78.HALF.LO = this->health; sub_0804AA30(this, gUnk_080CAA98); } void nullsub_129(Entity* this) { } void sub_08020D70(Entity* this) { sub_0804A720(this); this->action = 1; this->field_0x74.HALF.HI = 0; this->field_0x78.HALF.LO = this->health; this->animationState = -1; sub_08021218(this, 0, 2); } void sub_08020D9C(Entity* this) { if (sub_08049FDC(this, 1)) sub_080213F0(this); } void sub_08020DB4(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & 0x80) sub_08021390(this); } void sub_08020DD4(Entity* this) { if (sub_080214FC(this)) { sub_080213F0(this); } else if (--this->field_0x76.HWORD == 0) { this->action = 5; sub_08021218(this, 5, this->animationState); } else { if (--this->actionDelay == 0) sub_08021540(this); ProcessMovement(this); UpdateAnimationSingleFrame(this); } } void sub_08020E28(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & 0x80) sub_080213B0(this); } void sub_08020E48(Entity* this) { if (sub_080214FC(this)) { sub_080213F0(this); } else { UpdateAnimationSingleFrame(this); if (this->frame & 0x80) sub_080213B0(this); } } void sub_08020E78(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & 0x80) sub_08021390(this); } void sub_08020E98(Entity* this) { if (PlayerInRange(this, 1, 56)) { if (sub_0802169C(this, gUnk_020000B0)) { this->action = 8; sub_08021218(this, 7, this->animationState); } else { this->direction = GetFacingDirection(gUnk_020000B0, this); if (ProcessMovement(this) == 0) { this->action = 8; sub_08021218(this, 7, this->animationState); } else { this->direction = DirectionTurnAround(this->direction); sub_0802124C(this); sub_08021644(this); } } } else { if (gUnk_020000B0 == NULL) { sub_08021414(this); } else { this->direction = GetFacingDirection(this, gUnk_020000B0); ProcessMovement(this); sub_0802124C(this); sub_08021644(this); } } } void sub_08020F28(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & 0x80) sub_08021400(this); } void sub_08020F48(Entity* this) { if (PlayerInRange(this, 1, 0x48)) { if (sub_08021664(this, gUnk_020000B0)) { u32 uVar2 = sub_0804A044(this, gUnk_020000B0, 9); if (uVar2 == 0xff) { sub_08021424(this); } else { Entity* pEVar3; this->action = 14; sub_08021218(this, 13, uVar2 >> 3); pEVar3 = CreateProjectileWithParent(this, 0, 1); if (pEVar3) { pEVar3->parent = this; this->child = pEVar3; } } } else { sub_08021424(this); } } else { sub_08021390(this); } } void sub_08020FAC(Entity* this) { if (this->frame & 0x80) { if (this->field_0x7a.HALF.LO) { this->field_0x7a.HALF.LO--; } else { this->iframes = -8; sub_08021390(this); } } else { UpdateAnimationSingleFrame(this); } } void sub_08020FE4(Entity* this) { UpdateAnimationSingleFrame(this); if (--this->actionDelay == 0) { this->action = 12; sub_08021218(this, 9, this->animationState); sub_0804AA1C(this); } } void sub_08021010(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & 0x80) { this->hitType = 0x56; sub_080213F0(this); } } void sub_08021038(Entity* this) { if (this->child == NULL && this->frame) { Entity* pEVar2 = (Entity*)CreateProjectileWithParent(this, 0, 0); if (pEVar2) { pEVar2->parent = this; this->child = pEVar2; } EnqueueSFX(SFX_10E); } if (this->frame & 0x80) { sub_08021588(this); if (this->field_0x7c.BYTES.byte0) { this->field_0x7c.BYTES.byte0--; } else { sub_08021390(this); } } else { UpdateAnimationSingleFrame(this); if (this->frame == 4) this->hitType = 81; } } void sub_080210A8(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & 1) { this->frame = 0; sub_08021588(this); EnqueueSFX(SFX_15D); } else if (this->frame & 0x80) { sub_08021390(this); } } void sub_080210E4(Entity* this) { UpdateAnimationSingleFrame(this); if (this->frame & 1) { Entity* ent; this->frame &= ~1; ent = CreateProjectileWithParent(this, 0, 2); if (ent) { ent->parent = this; this->child = ent; } EnqueueSFX(SFX_10E); } sub_08021644(this); if ((this->frame & 0x10) && (!ProcessMovement(this) || (this->child && (this->child->bitfield & 0x80)))) { sub_080213D0(this, 0); } else { if (--this->field_0x76.HWORD == 0) sub_080213D0(this, 0); } } void sub_08021170(Entity* this) { if (this->frame & 0x80) { if (this->field_0x7a.HALF.HI) { this->field_0x7a.HALF.HI--; } else { sub_08021390(this); } } else { UpdateAnimationSingleFrame(this); } } void sub_080211A0(Entity* this) { if (sub_080214FC(this)) { sub_08021390(this); } else { UpdateAnimationSingleFrame(this); if (this->frame & 0x80) sub_080213B0(this); } } void sub_080211D0(Entity* this) { UpdateAnimationSingleFrame(this); sub_0802159C(this); if (this->frame & 0x80) sub_08021390(this); } void sub_080211F4(Entity* this) { UpdateAnimationSingleFrame(this); sub_08021600(this); if (this->frame & 0x80) sub_08021390(this); } void sub_08021218(Entity* this, u32 param_2, u32 param_3) { const stuct_080CAB14* unk; if (this->field_0x74.HALF.LO == param_2 && this->animationState == param_3) return; this->animationState = param_3; this->field_0x74.HALF.LO = param_2; unk = &gUnk_080CAB14[param_2]; this->spriteIndex = unk->field_0x1; InitAnimationForceUpdate(this, unk->field_0x0 + param_3); } void sub_0802124C(Entity* this) { u32 iVar1 = sub_08021274(this->animationState, this->direction); if (iVar1 != 0xff) { sub_08021218(this, this->field_0x74.HALF.LO, iVar1); } else { UpdateAnimationSingleFrame(this); } } ASM_FUNC("asm/non_matching/darkNut/sub_08021274.inc", u32 sub_08021274(u32 a, u32 b)) void sub_080212B0(Entity* this) { u8 tmp; switch (this->field_0x74.HALF.HI) { default: this->field_0x74.HALF.HI = 1; tmp = gUnk_080CAB3A[Random() & 7]; break; case 1: this->field_0x74.HALF.HI = 2; tmp = gUnk_080CAB42[Random() & 7]; break; case 2: this->field_0x74.HALF.HI = 0; tmp = gUnk_080CAB4A[Random() & 7]; break; } if (this->type < 2 && tmp == 2) tmp = gUnk_080CAB52[Random() & 3]; this->child = NULL; gUnk_080CAB58[tmp](this); } void sub_08021328(Entity* this) { this->action = 13; this->field_0x7c.BYTES.byte0 = gUnk_080CAB68[this->type]; sub_08021218(this, 0xc, this->animationState); } void sub_0802134C(Entity* this) { this->action = 15; this->direction = DirectionFromAnimationState(this->animationState); this->speed = 0x200; this->field_0x76.HWORD = 0x78; sub_08021218(this, 0xe, this->animationState); } void sub_08021370(Entity* this) { this->action = 18; sub_08021218(this, 0x10, this->animationState); } void sub_08021380(Entity* this) { this->action = 19; sub_08021218(this, 0x11, this->animationState); } void sub_08021390(Entity* this) { this->action = 7; this->speed = 0x200; this->hitType = 0x56; sub_08021218(this, 6, this->animationState); } void sub_080213B0(Entity* this) { this->action = 3; this->actionDelay = 1; this->speed = 0xc0; this->field_0x76.HWORD = 0xf0; sub_08021218(this, 3, this->animationState); } void sub_080213D0(Entity* this, u32 param_2) { this->action = 16; this->field_0x7a.HALF.HI = param_2; sub_08021218(this, 0xf, this->animationState); sub_08021588(this); } void sub_080213F0(Entity* this) { this->action = 6; sub_08021218(this, 1, this->animationState); } void sub_08021400(Entity* this) { this->action = 9; this->speed = 0x60; sub_08021218(this, 10, this->animationState); } void sub_08021414(Entity* this) { this->action = 17; sub_08021218(this, 5, this->animationState); } void sub_08021424(Entity* this) { s32 x, y; u32 tmp; u32 dir = GetFacingDirection(this, gUnk_020000B0); tmp = sub_08021274(this->animationState, dir); if (tmp != 0xff) { sub_08021218(this, this->field_0x74.HALF.LO, tmp); } else { tmp = this->animationState; } switch (tmp) { case 0: x = gUnk_020000B0->x.HALF.HI; y = gUnk_020000B0->y.HALF.HI + 0x2c; break; case 1: x = gUnk_020000B0->x.HALF.HI - 0x24; y = gUnk_020000B0->y.HALF.HI; break; case 2: x = gUnk_020000B0->x.HALF.HI; y = gUnk_020000B0->y.HALF.HI - 0x1d; break; default: x = gUnk_020000B0->x.HALF.HI + 0x24; y = gUnk_020000B0->y.HALF.HI; break; } if (!(6 < (x - this->x.HALF.HI) + 3U) && !(4 < (y - this->y.HALF.HI) + 2U)) { sub_080212B0(this); } else { this->direction = sub_080045D4(this->x.HALF.HI, this->y.HALF.HI, x, y); if (!ProcessMovement(this)) { sub_080212B0(this); } else { UpdateAnimationSingleFrame(this); } } } u32 sub_080214FC(Entity* this) { u32 direction; if (!sub_08049FDC(this, 1)) return 0; direction = GetFacingDirection(this, gUnk_020000B0); if (4 < (direction - (this->frame & 0x1f)) - 2) return 0; this->animationState = DirectionToAnimationState(direction); return 1; } void sub_08021540(Entity* this) { u32 tmp, tmp2; u32 rand; rand = Random(); if (!sub_08049FA0(this) && (rand & 1)) { tmp2 = DirectionRoundUp(sub_08049EE4(this)); } else { tmp2 = DirectionRound(rand >> 0x10); } this->direction = tmp2; tmp = sub_08021274(this->animationState, tmp2); if (tmp != 0xff) sub_08021218(this, 3, tmp); this->actionDelay = 30; } void sub_08021588(Entity* this) { if (this->child) { this->child->parent = NULL; this->child = NULL; } } void sub_0802159C(Entity* this) { if (this->frame == 1) { Entity* ent; this->frame = 0; this->hitType = 0x51; ent = CreateProjectileWithParent(this, 0, 3); if (ent) { ent->parent = this; this->child = ent; } EnqueueSFX(SFX_116); } else if (this->frame == 2) { this->frame = 0; sub_08021588(this); } else if (this->frame & 0x20) { this->frame &= ~0x20; EnqueueSFX(SFX_115); } } void sub_08021600(Entity* this) { if (this->frame == 1) { Entity* ent; this->frame = 0; this->hitType = 0x51; ent = CreateProjectileWithParent(this, 0, 4); if (ent) { ent->parent = this; this->child = ent; } EnqueueSFX(SFX_10E); } else if (this->frame == 2) { this->frame = 0; sub_08021588(this); } } void sub_08021644(Entity* this) { if (this->frame & 0x20) { this->frame &= ~0x20; EnqueueSFX(SFX_PLY_LAND); } } extern u32 sub_08049F1C(Entity*, Entity*, u32); u32 sub_08021664(Entity* this, Entity* ent) { switch (this->animationState) { case 0: return sub_08049F1C(this, ent, 0x22); case 1: return sub_08049F1C(this, ent, 0x1a); case 2: return sub_08049F1C(this, ent, 0x13); case 3: return sub_08049F1C(this, ent, 0x1a); } return 0; } u32 sub_0802169C(Entity* this, Entity* ent) { u32 ret; switch (this->animationState) { case 0: ret = 0x2c; break; case 2: ret = 0x1d; break; case 1: case 3: ret = 0x24; break; default: return 0; } if (sub_08049F1C(this, ent, ret)) { return 0; } else { return 1; } } // clang-format off void (*const gUnk_080CAA98[])(Entity*) = { sub_08020BA0, sub_08020BB8, sub_08001324, sub_0804A7D4, sub_08001242, nullsub_129, }; void (*const gUnk_080CAAB0[])(Entity*) = { sub_08020D70, sub_08020D9C, sub_08020DB4, sub_08020DD4, sub_08020E28, sub_08020E48, sub_08020E78, sub_08020E98, sub_08020F28, sub_08020F48, sub_08020FAC, sub_08020FE4, sub_08021010, sub_08021038, sub_080210A8, sub_080210E4, sub_08021170, sub_080211A0, sub_080211D0, sub_080211F4, }; const s8 gUnk_080CAB00[] = { 30, 30, 20, 10, }; const s8 gUnk_080CAB04[] = { 60, 60, 45, 30, }; const u8 gUnk_080CAB08[] = { 90, 90, 60, 30, }; const s8 gUnk_080CAB0C[] = { 90, 90, 60, 30, }; const s8 gUnk_080CAB10[] = { 90, 90, 45, 8, }; const stuct_080CAB14 gUnk_080CAB14[] = { {0x00, 0x62}, {0x04, 0x62}, {0x08, 0x62}, {0x0C, 0x62}, {0x10, 0x62}, {0x14, 0x62}, {0x18, 0x62}, {0x1C, 0x62}, {0x20, 0x62}, {0x24, 0x62}, {0x28, 0x62}, {0x2C, 0x62}, {0x00, 0x63}, {0x04, 0x63}, {0x08, 0x63}, {0x0C, 0x63}, {0x10, 0x63}, {0x14, 0x63}, {0x18, 0x63}, }; const u8 gUnk_080CAB3A[] = { 0, 1, 1, 0, 3, 0, 1, 0, }; const u8 gUnk_080CAB42[] = { 1, 1, 3, 0, 1, 2, 0, 0, }; const u8 gUnk_080CAB4A[] = { 0, 0, 3, 1, 2, 2, 3, 1, }; const u8 gUnk_080CAB52[] = { 0, 3, 1, 0, 0, 0 }; void (*const gUnk_080CAB58[])(Entity*) = { sub_08021328, sub_0802134C, sub_08021370, sub_08021380, }; const u8 gUnk_080CAB68[] = { 90, 90, 45, 7, }; // clang-format on