#include "global.h" #include "entity.h" #include "npc.h" #include "player.h" #include "script.h" #include "functions.h" void Gentari(Entity* this) { switch (this->action) { case 0: this->action = 1; this->spriteSettings.draw = TRUE; SetDefaultPriority(this, PRIO_MESSAGE); this->field_0x68.HALF.LO = sub_0801E99C(this); sub_08078784(this, this->field_0x68.HALF.LO); sub_0807DD50(this); break; case 1: if (this->interactType == 2) { this->action = 2; this->interactType = 0; InitAnimationForceUpdate(this, sub_0806F5A4(GetFacingDirection(this, &gPlayerEntity))); sub_0806F118(this); } else { sub_0807DD94(this, 0); } break; case 2: if (UpdateFuseInteraction(this)) { this->action = 1; } } } void Gentari_Fusion(Entity* this) { if (this->action == 0) { this->action++; this->spriteSettings.draw = TRUE; SetDefaultPriority(this, PRIO_MESSAGE); InitAnimationForceUpdate(this, 10); } else { UpdateAnimationSingleFrame(this); } }