#include "entity.h" #include "coord.h" void Object99(Entity* this) { Entity* parent; parent = this->parent; if (parent->next == NULL) { DeleteThisEntity(); } if (this->action == 0) { this->action = 1; this->field_0x76.HALF.LO = parent->animationState; this->field_0x74.HALF.LO = this->spriteOffsetX; this->field_0x74.HALF.HI = this->spriteOffsetY; InitializeAnimation(this, this->animationState); } if (parent->animationState != this->field_0x76.HALF.LO) { DeleteThisEntity(); } this->spriteSettings.draw = parent->spriteSettings.draw; CopyPositionAndSpriteOffset(parent, this); this->spriteOffsetX += this->field_0x74.HALF.LO; this->spriteOffsetY += this->field_0x74.HALF.HI; if (this->animationState != 2) { this->y.HALF.HI++; this->spriteOffsetY--; } else { this->y.HALF.HI--; this->spriteOffsetY++; } GetNextFrame(this); if (this->frame & 0x80) { DeleteThisEntity(); } }