/** * @file vaatiEyesMacro.c * @ingroup Enemies * * @brief Vaati Eyes Macro enemy */ #include "enemy.h" #include "functions.h" extern s16 gUnk_080B4488[]; void VaatiEyesMacroFunction0(Entity*); void VaatiEyesMacroFunction1(Entity*); void VaatiEyesMacroFunction0Type0(Entity*); void VaatiEyesMacroFunction0Type1(Entity*); void VaatiEyesMacroFunction0Type2(Entity*); void VaatiEyesMacroFunction0Type3(Entity*); void VaatiEyesMacroFunction0Type0Action0(Entity*); void VaatiEyesMacroFunction0Type0Action1(Entity*); void VaatiEyesMacroFunction0Type1Action0(Entity*); void VaatiEyesMacroFunction0Type1Action1(Entity*); void sub_0802EF90(Entity*); void sub_0802EFB8(Entity*); void sub_0802EF58(Entity*); void sub_0802F04C(Entity*); void (*const vaatiEyesMacroFunctions[])(Entity*) = { VaatiEyesMacroFunction0, VaatiEyesMacroFunction1, sub_08001324, sub_0804A7D4, sub_08001242, VaatiEyesMacroFunction0, }; void (*const vaatiEyesMacroFunction0Types[])(Entity*) = { VaatiEyesMacroFunction0Type0, VaatiEyesMacroFunction0Type1, VaatiEyesMacroFunction0Type2, VaatiEyesMacroFunction0Type3, }; void (*const vaatiEyesMacroFunction0Type0Actions[])(Entity*) = { VaatiEyesMacroFunction0Type0Action0, VaatiEyesMacroFunction0Type0Action1, }; void (*const vaatiEyesMacroFunction0Type1Actions[])(Entity*) = { VaatiEyesMacroFunction0Type1Action0, VaatiEyesMacroFunction0Type1Action1, }; const u8 gUnk_080CDE6C[] = { 0, 8, 0x18, 0 }; const u8 gUnk_080CDE70[] = { 9, 9, 8, 9, 8, 8, 8, 7, 7, 7, 6, 7, 6, 6, 6, 5, 5, 5, 12, 5, 12, 12, 12, 11, 11, 11, 10, 11, 10, 10, 10, 9, }; const s8 gUnk_080CDE90[] = { -2, -3, -4, -5, -6, -5, -4, -3 }; const u16 gUnk_080CDE98[] = { 0xc0, 0x100, 0x140, 0x180 }; void VaatiEyesMacro(Entity* this) { vaatiEyesMacroFunctions[GetNextFunction(this)](this); SetChildOffset(this, 0, 1, -0x10); } void VaatiEyesMacroFunction0(Entity* this) { vaatiEyesMacroFunction0Types[this->type](this); if (this->type < 2) { sub_0802EF90(this); } } void VaatiEyesMacroFunction1(Entity* this) { if (this->type == 0) { if (this->health == 0) { gRoomTransition.field_0x39 &= ~(1 << (gRoomTransition.field_0x3c + 2)); } if (gRoomControls.room == 0) { gRoomTransition.field_0x3a = this->health; } else { gRoomTransition.field_0x3b = this->health; } if (this->field_0x78.HALF.HI != this->health) { EnqueueSFX(SFX_17A); } this->field_0x78.HALF.HI = this->health; } else { if (this->type == 1) { if (0 < this->iframes) { this->iframes *= -1; } if (this->health != 0xff) { EnqueueSFX(SFX_BUTTON_DEPRESS); } this->health = 0xff; } } if (this->field_0x43 != 0) { sub_0804A9FC(this, 0x1c); } sub_0804AA30(this, vaatiEyesMacroFunctions); } void VaatiEyesMacroFunction0Type0(Entity* this) { vaatiEyesMacroFunction0Type0Actions[this->action](this); } void VaatiEyesMacroFunction0Type0Action0(Entity* this) { Manager* manager; Entity* enemy; if ((gEntCount < 0x47) && (manager = GetEmptyManager(), manager != NULL)) { manager->type = 9; manager->subtype = 0x34; manager->parent = (Manager*)this; AppendEntityToList((Entity*)manager, 8); enemy = CreateEnemy(VAATI_EYES_MACRO, 2); enemy->parent = this; this->action = 1; if (gRoomControls.room == 0) { this->field_0x78.HALF.HI = this->health = gRoomTransition.field_0x3a; } else { this->field_0x78.HALF.HI = this->health = gRoomTransition.field_0x3b; } this->field_0x78.HALF.LO = Random(); sub_0802EFB8(this); InitializeAnimation(this, 0); sub_0802EF58(this); } } void VaatiEyesMacroFunction0Type0Action1(Entity* this) { sub_0802F04C(this); GetNextFrame(this); } void VaatiEyesMacroFunction0Type1(Entity* this) { vaatiEyesMacroFunction0Type1Actions[this->action](this); } void VaatiEyesMacroFunction0Type1Action0(Entity* this) { Entity* entity; u32 rand; if (gEntCount < 0x47) { entity = CreateEnemy(VAATI_EYES_MACRO, 3); entity->parent = this; this->action = 1; rand = Random(); this->actionDelay = (rand & 3) + 1; this->field_0x78.HALF.LO = Random() >> 8; this->direction = gUnk_080CDE6C[rand >> 0x10 & 3]; InitializeAnimation(this, 1); } } void VaatiEyesMacroFunction0Type1Action1(Entity* this) { if (this->parent->next == NULL) { COLLISION_OFF(this); this->health = 0; } else { sub_0802F04C(this); GetNextFrame(this); } } typedef struct xy { u8 x; u8 y; } xy; void VaatiEyesMacroFunction0Type2(Entity* this) { u32 uVar2; xy* temp; if (this->parent->next == NULL) { DeleteThisEntity(); } if (this->action == 0) { this->action = 1; this->animationState = 0xff; } CopyPositionAndSpriteOffset(this->parent, this); uVar2 = (GetFacingDirection(this, &gPlayerEntity) + 1) & 0x1e; temp = (xy*)&gUnk_080CDE70[uVar2]; if (temp->x != this->frameIndex) { if (temp->y != this->frameIndex) { this->frameIndex = temp->x; } } this->y.HALF.HI++; this->spriteOffsetY -= 1; } void VaatiEyesMacroFunction0Type3(Entity* this) { if (this->parent->next == NULL) { DeleteThisEntity(); } if (this->action == 0) { this->action = 1; this->frameIndex = 0x11; this->spritePriority.b0 = 6; } CopyPositionAndSpriteOffset(this->parent, this); this->z.HALF.HI = 0; } void sub_0802EF58(Entity* this) { Entity* entity; u32 i; for (i = 0; i < 7; i++) { entity = CreateEnemy(VAATI_EYES_MACRO, 1); if (entity != NULL) { entity->type2 = i; entity->collisionLayer = 1; entity->parent = this; UpdateSpriteForCollisionLayer(entity); CopyPosition(this, entity); } } } void sub_0802EF90(Entity* this) { this->z.HALF.HI = gUnk_080CDE90[this->field_0x78.HALF.LO++ >> 3 & 7]; } void sub_0802EFB8(Entity* this) { u32 uVar1; u32 rand; u32 uVar3; int iVar4; rand = Random(); if ((rand >> 0x10 & 3) != 0) { uVar1 = rand & 0x18; } else { uVar3 = GetFacingDirection(&gPlayerEntity, this); uVar1 = (uVar3 + 4) & 0x18; } iVar4 = sub_080002E0(TILE(this->x.HALF.HI, this->y.HALF.HI) + gUnk_080B4488[((uVar1) >> 3)], 1); if (iVar4 != 0) { this->direction = 0xff; } else { this->actionDelay = (rand & 3) + 1; this->direction = (uVar1 & 0x18); this->speed = gUnk_080CDE98[rand >> 0x18 & 3]; } } void sub_0802F04C(Entity* this) { s32 oldX; s32 oldY; oldX = this->x.HALF.HI; oldY = this->y.HALF.HI; if (ProcessMovement(this) == 0) { sub_0802EFB8(this); return; } switch (this->direction >> 3) { case 0: if (((oldY & 0xf) > 8) && ((this->y.HALF.HI & 0xf) < 9)) { this->actionDelay--; oldY = (this->y.HALF.HI & 0xfff0) + 8; } if (this->actionDelay == 0) { this->x.HALF.HI = oldX; this->y.HALF.HI = oldY; } else { return; } break; case 1: if (((oldX & 0xf) < 8) && ((this->x.HALF.HI & 0xf) >= 8)) { this->actionDelay--; oldX = (this->x.HALF.HI & 0xfff0) + 8; } if (this->actionDelay == 0) { this->x.HALF.HI = oldX; this->y.HALF.HI = oldY; } else { return; } break; case 2: if (((oldY & 0xf) < 8) && ((this->y.HALF.HI & 0xf) >= 8)) { this->actionDelay--; oldY = (this->y.HALF.HI & 0xfff0) + 8; } if (this->actionDelay == 0) { this->x.HALF.HI = oldX; this->y.HALF.HI = oldY; } else { return; } break; default: if (((oldX & 0xf) >= 9) && ((this->x.HALF.HI & 0xf) < 9)) { this->actionDelay--; oldX = (this->x.HALF.HI & 0xfff0) + 8; } if (this->actionDelay == 0) { this->x.HALF.HI = oldX; this->y.HALF.HI = oldY; } else { return; } break; } sub_0802EFB8(this); }