#include "global.h" #include "entity.h" extern void sub_0806ED78(); extern void (*gMilkCartBehaviors[2])(Entity*); void MilkCart(Entity* ent) { gMilkCartBehaviors[ent->action](ent); sub_0806ED78(ent); } void sub_08065B6C(Entity* ent) { ent->action++; ent->spriteSettings.b.draw = 1; ent->y.HALF.LO += -0x8000; ent->animationState = 6; InitAnimationForceUpdate(ent, 3); } void sub_08065B9C(Entity* ent) { UpdateAnimationSingleFrame(ent); }