.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_0806C2C4 sub_0806C2C4: @ 0x0806C2C4 push {r4, lr} adds r4, r0, #0 ldrb r0, [r4, #0xc] cmp r0, #1 beq _0806C2FA cmp r0, #1 bgt _0806C2D8 cmp r0, #0 beq _0806C2DE b _0806C350 _0806C2D8: cmp r0, #2 beq _0806C342 b _0806C350 _0806C2DE: movs r2, #1 movs r0, #1 strb r0, [r4, #0xc] ldrb r1, [r4, #0x18] subs r0, #5 ands r0, r1 orrs r0, r2 strb r0, [r4, #0x18] ldrb r0, [r4, #0xe] strb r0, [r4, #0x14] adds r0, r4, #0 bl sub_0807DD50 b _0806C350 _0806C2FA: adds r2, r4, #0 adds r2, #0x39 movs r1, #0 ldrsb r1, [r2, r1] cmp r1, #2 bne _0806C338 movs r0, #0 strb r1, [r4, #0xc] strb r0, [r2] ldr r1, _0806C334 @ =gLinkEntity adds r0, r4, #0 bl sub_080045C4 bl sub_0806F5A4 adds r1, r4, #0 adds r1, #0x58 ldrb r1, [r1] movs r2, #4 rsbs r2, r2, #0 ands r1, r2 adds r1, r1, r0 adds r0, r4, #0 bl UpdateSprite adds r0, r4, #0 bl sub_0806F118 b _0806C350 .align 2, 0 _0806C334: .4byte gLinkEntity _0806C338: adds r0, r4, #0 movs r1, #0 bl sub_0807DD94 b _0806C350 _0806C342: adds r0, r4, #0 bl UpdateFuseInteraction cmp r0, #0 beq _0806C350 movs r0, #1 strb r0, [r4, #0xc] _0806C350: pop {r4, pc} .align 2, 0 thumb_func_start sub_0806C354 sub_0806C354: @ 0x0806C354 push {r4, lr} adds r4, r0, #0 bl sub_0801E99C adds r1, r4, #0 adds r1, #0x68 strb r0, [r1] ldrb r1, [r1] adds r0, r4, #0 bl sub_08078784 pop {r4, pc} thumb_func_start sub_0806C36C sub_0806C36C: @ 0x0806C36C push {lr} adds r2, r0, #0 ldrb r0, [r2, #0xc] cmp r0, #0 bne _0806C392 adds r0, #1 strb r0, [r2, #0xc] ldrb r1, [r2, #0x18] movs r0, #4 rsbs r0, r0, #0 ands r0, r1 movs r1, #1 orrs r0, r1 strb r0, [r2, #0x18] adds r0, r2, #0 movs r1, #6 bl LoadAnimation b _0806C398 _0806C392: adds r0, r2, #0 bl sub_080042B8 _0806C398: pop {pc} .align 2, 0