#define NENT_DEPRECATED #include "entity.h" void Object15_Init(Entity*); void Object15_Action1(Entity*); void Object15(Entity* this) { static void (*const actionFuncs[])(Entity*) = { Object15_Init, Object15_Action1, }; actionFuncs[this->action](this); } void Object15_Init(Entity* this) { this->action = 1; this->spriteSettings.draw = 1; InitializeAnimation(this, this->animIndex); } void Object15_Action1(Entity* this) { if (this->type == 0) { GetNextFrame(this); } if (this->type2 != 0) { this->spriteSettings.draw ^= 1; } if ((int)(this->timer * 0x1000000) >= 0) { if (this->timer) { if (--this->timer == 0) { DeleteThisEntity(); } } else { if ((this->frame & ANIM_DONE) != 0) { DeleteThisEntity(); } } } if (this->child != NULL) { this->x = this->child->x; this->y = this->child->y; this->z = this->child->z; } }