#define NENT_DEPRECATED #include "entity.h" #include "flags.h" #include "room.h" extern void sub_08078828(Entity*); extern void sub_080A7C8C(u32 pos, u32 layer); void Object52(Entity* this) { if (this->action == 0) { if (CheckLocalFlag(this->type)) { DeleteThisEntity(); } this->action = 1; this->collisionLayer = 1; sub_08078828(this); } if (this->interactType != 0) { sub_080A7C8C(COORD_TO_TILE(this), 2); DeleteThisEntity(); } }