/** * @file object70.c * @ingroup Objects * * @brief Object70 object */ #define NENT_DEPRECATED #include "global.h" #include "object.h" #include "functions.h" void Object70_Init(Entity*); void Object70_Action1(Entity*); void Object70(Entity* this) { static void (*const Object70_Actions[])(Entity*) = { Object70_Init, Object70_Action1, }; Object70_Actions[this->action](this); } void Object70_Init(Entity* this) { this->action = 1; this->spriteSettings.draw = 1; this->frameIndex = this->type + 0xb; if (this->type != 0) { sub_08004168(this); gPlayerEntity.spriteOrientation.flipY = 3; if ((gPlayerEntity.spritePriority.b0) != 7) { this->spritePriority.b0 = gPlayerEntity.spritePriority.b0 + 1; } else { this->spritePriority.b0 = 7; } } } void Object70_Action1(Entity* this) { u8 bVar1; if (this->type == 0) { if (gPlayerEntity.z.WORD == 0) { if ((((gPlayerState.dash_state & 0x40) == 0) && (gPlayerState.floor_type == SURFACE_SWAMP)) && ((gPlayerEntity.action == 1 || ((gPlayerEntity.action == 0x18 || (gPlayerEntity.action == 4)))))) { goto _080974FA; } else { if (gPlayerEntity.z.WORD == 0) { CreateFx(&gPlayerEntity, FX_GREEN_SPLASH, 0); } } } gPlayerEntity.spriteOrientation.flipY = 2; DeleteThisEntity(); _080974FA: this->x = gPlayerEntity.x; this->y = gPlayerEntity.y; if (gPlayerState.jump_status == 0) { gPlayerEntity.spriteOrientation.flipY = 3; if (gPlayerEntity.spritePriority.b0 != 7) { this->spritePriority.b0 = gPlayerEntity.spritePriority.b0 + 1; } else { this->spritePriority.b0 = 7; } } } else { if (gPlayerEntity.action != 0x1e) { if (this->collisionLayer == 1) { gPlayerEntity.spriteOrientation.flipY = 2; } else { gPlayerEntity.spriteOrientation.flipY = 1; } DeleteThisEntity(); } } }