/** * @file worldEvent14.c * @ingroup WorldEvents * * @brief World Event 14 */ #include "fade.h" #include "kinstone.h" #include "menu.h" #include "npc.h" #include "object.h" #include "room.h" #include "script.h" #include "subtask.h" extern Script script_GhostBrotherKinstone; const EntityData gUnk_080FF17C[] = { { NPC, 79, GHOST_BROTHERS, 1, 0, 0x388, 0x338, (u32)&script_GhostBrotherKinstone }, // TODO what are these kinds? { 0x10 + OBJECT, 15, HOUSE_DOOR_EXT, 0, 2, 0x348, 0x303, 0 }, { 0x10 + OBJECT, 15, HOUSE_DOOR_EXT, 0, 2, 0x3b8, 0x363, 0 }, { 0x10 + NPC, 15, NPC_UNK_4F, 0, 0, 0x2f8, 0x360, 0 }, { 0xff, 0, 0, 0, 0, 0x0, 0x0, 0 }, }; void WorldEvent_14_0(void); void WorldEvent_14_1(void); void (*const WorldEvent_14_Functions[])(void) = { WorldEvent_14_0, WorldEvent_14_1, }; void WorldEvent_14(void) { WorldEvent_14_Functions[gMenu.overlayType](); } void WorldEvent_14_0(void) { LoadRoomEntityList(gUnk_080FF17C); if (gSave.global_progress != 9) { sub_08018C58(0xdb4); } sub_08055B70(gMenu.field_0x4, 0, 0, 0); gMenu.overlayType++; gUpdateVisibleTiles = 1; SetFade(FADE_INSTANT, 0x10); } void WorldEvent_14_1(void) { }