/** * @file backgroundCloud.c * @ingroup Objects * * @brief BackgroundCloud object */ #include "object.h" void BackgroundCloud_Init(Entity*); void BackgroundCloud_Action1(Entity*); void BackgroundCloud_Action2(Entity*); void BackgroundCloud(Entity* this) { static void (*const BackgroundCloud_Actions[])(Entity*) = { BackgroundCloud_Init, BackgroundCloud_Action1, BackgroundCloud_Action2, }; BackgroundCloud_Actions[this->action](this); } void BackgroundCloud_Init(Entity* this) { static const u8 gUnk_08121EB0[] = { 0x30, 0x28, 0x20 }; this->action = 1; this->spriteSettings.draw = 1; this->spriteOrientation.flipY = 3; this->spriteRendering.b3 = 3; this->spritePriority.b0 = this->type; this->frameIndex = this->type; this->direction = 8; this->speed = gUnk_08121EB0[this->type]; this->field_0x78.HWORD = gRoomControls.origin_x - 0x60; this->field_0x7a.HWORD = gRoomControls.origin_x + gRoomControls.width + 0x60; this->animationState = 0; this->x.HALF.HI += (Random() & 0xf) << 4; this->timer = 0; this->subAction = 0; } void BackgroundCloud_Action1(Entity* this) { LinearMoveUpdate(this); if ((s16)this->x.HALF.HI < (s16)this->field_0x78.HWORD || (s16)this->x.HALF.HI > (s16)this->field_0x7a.HWORD) this->action = 2; } void BackgroundCloud_Action2(Entity* this) { static const u8 gUnk_08121EB3[] = { 0x8, 0x28, 0x48, 0x98, 0 }; if (this->subAction == 0) { this->subAction = 1; this->timer = ((Random() & 7) << 3) + 31; if ((this->direction & 0x10)) { this->x.HALF.HI = this->field_0x7a.HWORD; } else { this->x.HALF.HI = this->field_0x78.HWORD; } if (this->type == 2) this->y.HALF.HI = gUnk_08121EB3[this->type2 * 2 + (Random() & 1)]; } if (this->subAction == 1) { if (--this->timer == 0) { this->action = 1; this->subAction = 0; } } }