#include "manager.h" #include "functions.h" #include "utils.h" typedef struct { struct Manager manager; u8 field_0x20[0x16]; u8 field_0x36; u8 field_0x37; s16 field_0x38; s16 field_0x3a; u16 field_0x3c; u16 field_0x3e; } Manager2C; void Manager2C_Main(Manager2C* manager) { if (manager->manager.action == 0) { manager->manager.action = 1; manager->field_0x3a = 0; } if (((CheckPlayerInRegion(manager->field_0x38, manager->field_0x3a, 0x14, 0x40) != 0) && (((gPlayerEntity.y.HALF.HI - gRoomControls.roomOriginY) + gPlayerEntity.height.HALF.HI) < 0)) && (gRoomControls.roomScrollY == gRoomControls.roomOriginY)) { MemClear(&gScreenTransition.areaID, 0x20); gScreenTransition.transitioningOut = 1; gScreenTransition.transitionType = 0; gScreenTransition.field_0xf = 0xb; gScreenTransition.areaID = manager->manager.unk_0b; gScreenTransition.roomID = manager->manager.unk_0e; gScreenTransition.playerState = manager->field_0x37; gScreenTransition.playerStartPos.HALF.x = manager->field_0x3c; gScreenTransition.playerStartPos.HALF.y = manager->field_0x3e; gScreenTransition.playerLayer = manager->field_0x36; } }