/** * @file frozenFlower.c * @ingroup Objects * * @brief Frozen Flower object */ #include "object.h" void FrozenFlower_Init(Entity*); void FrozenFlower_Action1(Entity*); void FrozenFlower(Entity* this) { static void (*const FrozenFlower_Actions[])(Entity*) = { FrozenFlower_Init, FrozenFlower_Action1, }; FrozenFlower_Actions[this->action](this); } void FrozenFlower_Init(Entity* this) { this->action = 1; this->frameIndex = this->type; this->spriteRendering.b3 = 3; this->spritePriority.b0 = 7; } void FrozenFlower_Action1(Entity* this) { }