/** * @file object68.c * @ingroup Objects * * @brief Object68 object * Handles effects of using water, mineral water or a fairy in a bottle in PlayerItemBottle_UseOther. */ #define NENT_DEPRECATED #include "global.h" #include "object.h" #include "functions.h" typedef struct { /*0x00*/ Entity base; /*0x68*/ u8 unk_68; } Object68Entity; extern u32 sub_080B1A0C(Entity*, s32, s32); void sub_08094774(Object68Entity*); void sub_080948D0(Object68Entity*); void sub_080948E8(Object68Entity*); void sub_08094980(Object68Entity*, u32, u32); void Object68(Object68Entity* this) { static void (*const gUnk_08122A10[])(Object68Entity*) = { sub_08094774, sub_080948D0, }; gUnk_08122A10[super->action](this); } void sub_08094774(Object68Entity* this) { static const s8 gUnk_08122A18[] = { 0, -8, 8, 1, 2, 8, -8, 1 }; Entity* effect; Entity* child; super->action = 1; switch (super->type) { case 0: effect = CreateFx(super, FX_WATER_SPLASH, 0); super->child = effect; if (effect != NULL) { PositionRelative(&gPlayerEntity, effect, gUnk_08122A18[gPlayerEntity.animationState & 6] << 0x10, gUnk_08122A18[gPlayerEntity.animationState | 1] << 0x10); } CopyPosition(super->child, super); sub_08094980(this, 0x4032, 0x4033); sub_08094980(this, 0x4061, 0x4022); break; case 1: effect = CreateFx(super, FX_GREEN_SPLASH2, 0); super->child = effect; if (effect != NULL) { PositionRelative(&gPlayerEntity, effect, gUnk_08122A18[gPlayerEntity.animationState & 6] << 0x10, gUnk_08122A18[gPlayerEntity.animationState | 1] << 0x10); } if (super->type2 == 0) { CopyPosition(super->child, super); super->actionDelay = 0; super->spritePriority.b0 = 0; super->spriteRendering.b3 = 0; sub_08094980(this, 0x403b, 0x403c); sub_08094980(this, 0x4061, 0x4022); return; } break; case 2: child = CreateGroundItem(&gPlayerEntity, 0x60, 0); super->child = child; if (child != NULL) { child->actionDelay = 1; } break; case 3 ... 8: break; } DeleteThisEntity(); } void sub_080948D0(Object68Entity* this) { static void (*const gUnk_08122A20[])(Object68Entity*) = { NULL, sub_080948E8, }; gUnk_08122A20[super->type](this); } void sub_080948E8(Object68Entity* this) { if (super->actionDelay < 0x3c) { super->z.WORD -= 0x4000; if ((super->actionDelay & 3) == 0) { super->child = CreateFx(super, FX_DASH, 0x40); if (super->child != NULL) { super->child->spriteRendering.b3 = super->spriteRendering.b3; super->child->spritePriority.b0 = super->spritePriority.b0; if ((Random() & 1) != 0) { super->child->x.HALF.HI += (Random() & 0xf); } else { super->child->x.HALF.HI -= (Random() & 0xf); } } } super->actionDelay++; } else { DeleteThisEntity(); } } void sub_08094980(Object68Entity* this, u32 searchTileIndex, u32 replaceTileIndex) { static const s8 gUnk_08122A28[] = { 0, 0, -8, 0, 8, 0, 0, 8, 0, -8, 0, 0, }; s32 xOffset; s32 yOffset; u32 index = 0; while (index < 10) { xOffset = gUnk_08122A28[index]; yOffset = gUnk_08122A28[index + 1]; if (searchTileIndex == sub_080B1A0C(super, xOffset, yOffset)) { SetTile(replaceTileIndex, TILE(super->x.HALF.HI + xOffset, super->y.HALF.HI + yOffset), super->collisionLayer); } index += 2; } }