#include "object.h" extern void (*const gUnk_081246EC[])(Entity*); void PalaceArchway(Entity* this) { gUnk_081246EC[this->action](this); } void sub_0809F2A0(Entity* this) { this->action = 1; this->frameIndex = this->type2; this->spriteRendering.b3 = 3; this->spritePriority.b0 = 7; SetTile(0x4069, COORD_TO_TILE(this), this->collisionLayer); } void nullsub_537(Entity* this) { }