#include "object.h" void WindTribeFlag(Entity* this) { if (this->action == 0) { this->action++; this->collisionLayer = 2; if (this->type == 0) { this->spriteSettings.flipX = 0; } else { this->spriteSettings.flipX = 1; } UpdateSpriteForCollisionLayer(this); InitializeAnimation(this, 0); } else { GetNextFrame(this); } if (this->frameDuration == 0xff) { this->frameDuration = (Random() & 0xf) + 0x10; } }