#include "entity.h" void (*const gUnk_080D2ABC[])(Entity*); extern void sub_08029270(Entity* this); void Enemy66(Entity* this) { if (gUnk_080D2ABC[this->subtimer]) { gUnk_080D2ABC[this->subtimer](this); } else { DeleteThisEntity(); } } void (*const gUnk_080D2ABC[103])(Entity*) = { [22] = sub_08029270, };