#include "global.h" #include "entity.h" #include "coord.h" void Object7E(Entity* this) { if (this->parent->next == NULL) { DeleteThisEntity(); } if (this->action == 0) { this->action = 1; this->spritePriority.b0 = 7; this->frameIndex = 0x28; if (this->type == 0) { this->spriteSettings.b.draw = TRUE; } else if (this->type == 2) { this->spriteSettings.b.flipX = TRUE; } } PositionRelative(this->parent, this, 0, 0x80000); this->height.HALF.HI = 0; if (this->type != 0) { this->spriteSettings.b.draw = this->attachedEntity->spriteSettings.b.draw; this->frameIndex = this->attachedEntity->frameIndex + 0x1f; } }