#include "manager.h" #include "asm.h" #include "room.h" #include "enemy.h" extern void (*const gUnk_08108C64[])(Manager*); extern u16 gUnk_08108C6C[]; extern s8 gUnk_08108C7C[]; void Manager1C_Main(Manager* manager) { gUnk_08108C64[manager->action](manager); } // Initial setup void sub_0805B554(Manager* manager) { manager->action = 1; manager->unk_0e = 1; } // Spawn water drops every 0xf frames void sub_0805B55C(Manager* manager) { if (--manager->unk_0e == 0) { Entity* waterDrop; manager->unk_0e = 0xf; waterDrop = CreateEnemy(WATER_DROP, 0); if (waterDrop != NULL) { waterDrop->x.HALF.HI = gRoomControls.scroll_x + 0x78 + gUnk_08108C6C[Random() & 7]; waterDrop->y.HALF.HI = gRoomControls.scroll_y + 0x50 + gUnk_08108C7C[Random() & 3]; waterDrop->z.HALF.HI = 0xff38; } } }