.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_080AD474 sub_080AD474: @ 0x080AD474 push {r4, r5, r6, lr} ldr r5, _080AD490 @ =gUnk_02000080 ldrb r0, [r5, #0x12] adds r0, #1 strb r0, [r5, #0x12] ldrb r0, [r5, #5] cmp r0, #1 bne _080AD486 b _080AD588 _080AD486: cmp r0, #1 bgt _080AD494 cmp r0, #0 beq _080AD49C b _080AD5C8 .align 2, 0 _080AD490: .4byte gUnk_02000080 _080AD494: cmp r0, #2 bne _080AD49A b _080AD5AA _080AD49A: b _080AD5C8 _080AD49C: movs r4, #1 strb r4, [r5, #5] strb r0, [r5, #6] movs r6, #0 movs r0, #0x1e strh r0, [r5, #8] movs r0, #7 strb r0, [r5, #4] bl sub_0805E60C movs r0, #0 bl sub_0801CFA8 bl sub_080ADD30 ldr r0, _080AD50C @ =gUnk_02024490 strb r4, [r0] movs r0, #2 bl sub_0801D7EC movs r4, #0x80 lsls r4, r4, #0x12 ldrb r0, [r4, #7] movs r1, #4 cmp r0, #0 bne _080AD4D2 movs r1, #3 _080AD4D2: adds r0, r1, #0 bl sub_0801D714 ldrb r0, [r4, #7] cmp r0, #0 bne _080AD524 ldr r2, _080AD510 @ =gLCDControls adds r1, r2, #0 adds r1, #0x66 ldr r0, _080AD514 @ =0x00000844 strh r0, [r1] adds r1, #2 adds r0, #0xc5 strh r0, [r1] ldr r0, _080AD518 @ =0x00001C09 strh r0, [r2, #0x14] adds r0, #0xf9 strh r0, [r2, #0x20] ldr r0, _080AD51C @ =0x00001E03 strh r0, [r2, #0x2c] ldrh r0, [r2] movs r3, #0xf0 lsls r3, r3, #5 adds r1, r3, #0 orrs r0, r1 strh r0, [r2] ldr r0, _080AD520 @ =0x0000FF60 strh r0, [r2, #0x18] b _080AD55A .align 2, 0 _080AD50C: .4byte gUnk_02024490 _080AD510: .4byte gLCDControls _080AD514: .4byte 0x00000844 _080AD518: .4byte 0x00001C09 _080AD51C: .4byte 0x00001E03 _080AD520: .4byte 0x0000FF60 _080AD524: ldr r2, _080AD570 @ =gLCDControls adds r1, r2, #0 adds r1, #0x66 ldr r0, _080AD574 @ =0x00000241 strh r0, [r1] adds r1, #2 ldr r0, _080AD578 @ =0x00000909 strh r0, [r1] ldr r0, _080AD57C @ =0x00001D02 strh r0, [r2, #8] ldr r0, _080AD580 @ =0x00001E03 strh r0, [r2, #0x14] ldr r0, _080AD584 @ =0x00007C89 strh r0, [r2, #0x20] ldrh r0, [r2] movs r1, #1 orrs r0, r1 orrs r0, r6 movs r3, #0x98 lsls r3, r3, #5 adds r1, r3, #0 orrs r0, r1 strh r0, [r2] movs r0, #0x10 str r0, [r5, #0x2c] bl sub_080AD670 _080AD55A: bl sub_080A3210 movs r0, #3 bl PlaySFX movs r0, #6 movs r1, #8 bl DoFade b _080AD610 .align 2, 0 _080AD570: .4byte gLCDControls _080AD574: .4byte 0x00000241 _080AD578: .4byte 0x00000909 _080AD57C: .4byte 0x00001D02 _080AD580: .4byte 0x00001E03 _080AD584: .4byte 0x00007C89 _080AD588: ldr r0, _080AD5A0 @ =gUnk_03000FD0 ldrb r0, [r0] cmp r0, #0 bne _080AD632 movs r0, #0x80 lsls r0, r0, #0x12 ldrb r0, [r0, #7] cmp r0, #0 bne _080AD5A4 bl sub_080AD6AC b _080AD610 .align 2, 0 _080AD5A0: .4byte gUnk_03000FD0 _080AD5A4: bl sub_080AD76C b _080AD610 _080AD5AA: ldrh r0, [r5, #8] subs r0, #1 strh r0, [r5, #8] lsls r0, r0, #0x10 cmp r0, #0 bne _080AD5C2 movs r0, #0xe1 lsls r0, r0, #4 strh r0, [r5, #8] ldrb r0, [r5, #5] adds r0, #1 strb r0, [r5, #5] _080AD5C2: bl sub_080AD644 b _080AD610 _080AD5C8: bl sub_080AD84C adds r4, r0, #0 cmp r4, #0 beq _080AD5EC cmp r4, #2 bne _080AD5DE movs r0, #0x6a bl PlaySFX b _080AD5E0 _080AD5DE: movs r4, #0 _080AD5E0: adds r0, r4, #0 bl IntroSetTransition ldr r0, _080AD634 @ =0x80080000 bl PlaySFX _080AD5EC: bl sub_080AD644 ldr r0, _080AD638 @ =gUnk_02000080 ldrh r1, [r0, #8] movs r0, #0x20 ands r0, r1 cmp r0, #0 bne _080AD610 ldr r1, _080AD63C @ =gUnk_03001010 movs r0, #0xe0 lsls r0, r0, #8 strh r0, [r1, #8] movs r0, #0x84 strh r0, [r1, #2] ldr r0, _080AD640 @ =0x000001FF movs r1, #0 bl sub_080ADA14 _080AD610: ldr r2, _080AD638 @ =gUnk_02000080 movs r0, #0x80 lsls r0, r0, #0x12 ldrb r1, [r0, #7] ldrb r0, [r2, #4] cmp r0, r1 beq _080AD626 strb r1, [r2, #4] movs r0, #3 bl sub_0801D7EC _080AD626: bl sub_080AD89C bl sub_0805E5C0 bl sub_080AD9B0 _080AD632: pop {r4, r5, r6, pc} .align 2, 0 _080AD634: .4byte 0x80080000 _080AD638: .4byte gUnk_02000080 _080AD63C: .4byte gUnk_03001010 _080AD640: .4byte 0x000001FF