.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_080AD6AC sub_080AD6AC: @ 0x080AD6AC push {r4, r5, r6, lr} ldr r4, _080AD6C0 @ =gUnk_02000080 ldrb r0, [r4, #6] cmp r0, #1 beq _080AD724 cmp r0, #1 bgt _080AD6C4 cmp r0, #0 beq _080AD6CA b _080AD76A .align 2, 0 _080AD6C0: .4byte gUnk_02000080 _080AD6C4: cmp r0, #2 beq _080AD758 b _080AD76A _080AD6CA: ldr r6, _080AD718 @ =gUnk_03000FD0 ldrb r5, [r6] cmp r5, #0 bne _080AD76A ldrb r1, [r4, #0x12] movs r0, #1 ands r0, r1 cmp r0, #0 bne _080AD6E4 ldr r1, _080AD71C @ =gLCDControls ldrh r0, [r1, #0x18] adds r0, #1 strh r0, [r1, #0x18] _080AD6E4: bl sub_080AD84C cmp r0, #2 beq _080AD6F4 ldr r0, _080AD71C @ =gLCDControls ldrh r0, [r0, #0x18] cmp r0, #0 bne _080AD76A _080AD6F4: ldrb r0, [r4, #6] adds r0, #1 strb r0, [r4, #6] ldr r1, _080AD71C @ =gLCDControls strh r5, [r1, #0x18] ldr r0, _080AD720 @ =0x00000C09 strh r0, [r1, #0x14] movs r0, #0x40 str r0, [r6, #4] movs r0, #6 movs r1, #0x10 bl DoFade movs r0, #0xf8 bl PlaySFX b _080AD76A .align 2, 0 _080AD718: .4byte gUnk_03000FD0 _080AD71C: .4byte gLCDControls _080AD720: .4byte 0x00000C09 _080AD724: ldr r1, _080AD754 @ =gUnk_03000FD0 ldrb r5, [r1] cmp r5, #0 bne _080AD76A movs r0, #1 rsbs r0, r0, #0 str r0, [r1, #4] ldrb r0, [r4, #6] adds r0, #1 strb r0, [r4, #6] movs r0, #0x5a strh r0, [r4, #8] movs r0, #0xb4 movs r1, #0 movs r2, #0 bl CreateObject adds r1, r0, #0 cmp r1, #0 beq _080AD76A strh r5, [r1, #0x2e] movs r0, #0x48 strh r0, [r1, #0x32] b _080AD76A .align 2, 0 _080AD754: .4byte gUnk_03000FD0 _080AD758: bl sub_080AD84C cmp r0, #0 beq _080AD76A ldrb r0, [r4, #5] adds r0, #1 strb r0, [r4, #5] movs r0, #0x3c strh r0, [r4, #8] _080AD76A: pop {r4, r5, r6, pc}