/** * @file object90.c * @ingroup Objects * * @brief Object90 object */ #define NENT_DEPRECATED #include "global.h" #include "object.h" #include "functions.h" void Object90_Init(Entity*); void Object90_Action1(Entity*); void Object90(Entity* this) { static void (*const Object90_Actions[])(Entity*) = { Object90_Init, Object90_Action1, }; Object90_Actions[this->action](this); } void Object90_Init(Entity* this) { this->action = 1; this->frameIndex = 0; this->spritePriority.b0 = 5; } void Object90_Action1(Entity* this) { }