/** * @file keese.c * @ingroup Enemies * * @brief Keese enemy */ #include "enemy.h" #include "functions.h" extern void GenericKnockback2(Entity*); extern void Keese_StartFly(Entity*); extern void sub_08021F24(Entity*); extern void (*const Keese_Functions[])(Entity*); extern void (*const gKeeseActions[])(Entity*); extern void (*const gUnk_080CB6C4[])(Entity*); extern const s8 gKeeseSpriteOffsets[]; extern const u16 gKeeseFlyDurations[]; extern const u8 gKeeseRestDurations[]; enum { KeeseAnimation_Fly, KeeseAnimation_Rest, }; void Keese(Entity* this) { Keese_Functions[GetNextFunction(this)](this); } void Keese_OnTick(Entity* this) { gKeeseActions[this->action](this); } void Keese_OnCollision(Entity* this) { EnemyFunctionHandlerAfterCollision(this, Keese_Functions); } void Keese_OnGrabbed(Entity* this) { if (sub_0806F520(this)) { gUnk_080CB6C4[this->subAction](this); } } void sub_08021DCC(Entity* this) { this->subAction = 2; } void sub_08021DD4(Entity* this) { sub_0806F4E8(this); } void sub_08021DDC(Entity* this) { if (sub_0806F3E4(this)) { GenericDeath(this); } } void Keese_Initialize(Entity* this) { sub_0804A720(this); if (this->type != 0) { this->spritePriority.b1 = 1; this->z.HALF.HI = -0x10; } this->direction = Random() & 0x1f; this->field_0x1c = 1; this->spritePriority.b0 = 3; this->collisionLayer = 3; UpdateSpriteForCollisionLayer(this); Keese_StartFly(this); } void Keese_Fly(Entity* this) { if (this->field_0x78.HWORD != 0) { this->field_0x78.HWORD--; } if (this->field_0x7a.HWORD != 0) { this->field_0x7a.HWORD--; } GetNextFrame(this); if (this->frame & ANIM_DONE) { sub_08021F24(this); } else { ProcessMovement1(this); } this->spriteOffsetY = gKeeseSpriteOffsets[this->frame]; } void Keese_Rest(Entity* this) { if (--this->actionDelay == 0) { Keese_StartFly(this); } } void Keese_Sleep(Entity* this) { if (this->actionDelay != 0) { this->actionDelay--; } else { if (EntityWithinDistance(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70)) Keese_StartFly(this); } } void Keese_StartFly(Entity* this) { this->action = 1; this->field_0x78.HWORD = gKeeseFlyDurations[Random() & 0xf]; this->field_0x7a.HWORD = 60; InitializeAnimation(this, KeeseAnimation_Fly); } void sub_08021F24(Entity* this) { if (this->field_0x78.HWORD == 0) { this->action = 2; this->actionDelay = gKeeseRestDurations[Random() & 0xf]; InitializeAnimation(this, KeeseAnimation_Rest); } else if (!this->field_0x7a.HWORD && !(EntityWithinDistance(this, gPlayerEntity.x.HALF.HI, gPlayerEntity.y.HALF.HI, 0x70))) { this->action = 3; this->actionDelay = 30; InitializeAnimation(this, KeeseAnimation_Rest); } else { if (sub_08049FA0(this) != 0) { this->direction = Random() & 0x1f; } else { this->direction = sub_08049EE4(this); } InitializeAnimation(this, KeeseAnimation_Fly); } } // clang-format off void (*const Keese_Functions[])(Entity*) = { Keese_OnTick, Keese_OnCollision, GenericKnockback2, GenericDeath, GenericConfused, Keese_OnGrabbed, }; void (*const gKeeseActions[])(Entity*) = { Keese_Initialize, Keese_Fly, Keese_Rest, Keese_Sleep, }; void (*const gUnk_080CB6C4[])(Entity*) = { sub_08021DCC, sub_08021DD4, sub_08021DDC, }; const s8 gKeeseSpriteOffsets[] = { 1, -2, -5, -2, 1, 0, }; const u16 gKeeseFlyDurations[] = { 180, 180, 300, 300, 300, 300, 300, 300, 480, 480, 480, 480, 480, 480, 720, 720, }; const u8 gKeeseRestDurations[] = { 30, 30, 45, 45, 45, 45, 45, 45, 60, 60, 60, 60, 60, 60, 75, 75, }; // clang-format on