#include "manager.h" #include "flags.h" void Manager11_Main(Manager11* this) { if (!this->manager.action) { this->manager.action = 1; if (CheckFlags(this->unk_3c)) { DeleteThisEntity(); } } else { if (CheckFlags(this->unk_3e)) { SetFlag(this->unk_3c); DeleteThisEntity(); } } }