#include "global.h" #include "manager.h" #include "flags.h" #include "room.h" typedef struct { Manager manager; u8 unk_20[0x12]; u16 unk_32; u8 unk_34[2]; u8 unk_36; u8 unk_37; u16 unk_38; u16 unk_3a; u16 unk_3c; u16 unk_3e; } Manager20; void Manager20_Main(Manager20* this) { Entity* tmp = CreateObject(this->manager.unk_0e, this->manager.unk_0a, this->manager.unk_0b); if (!tmp) return; tmp->field_0x86.HWORD = this->unk_3e; if (CheckFlags(this->unk_3e)) { tmp->x.HALF.HI = this->unk_36 | (this->unk_37 & 0xF) << 8; // r1 tmp->y.HALF.HI = this->unk_3c & 0xFFF; tmp->collisionLayer = this->unk_3c >> 0xC; } else { tmp->x.HALF.HI = this->unk_38; tmp->y.HALF.HI = this->unk_3a; tmp->collisionLayer = this->unk_37 >> 4; } tmp->x.HALF.HI += gRoomControls.origin_x; tmp->y.HALF.HI += gRoomControls.origin_y; DeleteManager((Manager*)this); }