#include "entity.h" #include "enemy.h" #include "audio.h" #include "player.h" #include "coord.h" #include "functions.h" extern s32 sub_080AF090(Entity*); extern s32 IsProjectileOffScreen(Entity*); extern void (*const V3ElectricProjectile_Functions[])(Entity*); extern void (*const V3ElectricProjectile_Actions[])(Entity*); extern const u16 gUnk_0812A97C[]; extern const u8 gUnk_0812A982[]; extern const u8 gUnk_0812A98A[]; void V3ElectricProjectile(Entity* this) { V3ElectricProjectile_Functions[GetNextFunction(this)](this); } void V3ElectricProjectile_OnTick(Entity* this) { V3ElectricProjectile_Actions[this->action](this); } void sub_080ABFE4(Entity* this) { DeleteThisEntity(); } ASM_FUNC("asm/non_matching/v3ElectricProjectile/sub_080ABFEC.inc", void sub_080ABFEC(Entity* this)) void V3ElectricProjectile_Action1(Entity* this) { if (this->parent->next == NULL) { DeleteThisEntity(); } CopyPositionAndSpriteOffset(this->parent, this); this->z.HALF.HI -= 0x14; if (this->cutsceneBeh.HALF.HI != 0) { if (((--this->cutsceneBeh.HALF.HI) & 7) == 0) { SoundReq(SFX_149); } } GetNextFrame(this); if ((this->frame & 1) != 0) { if (this->type == 0) { this->action = 2; this->direction = GetFacingDirection(this, &gPlayerEntity); this->speed = 0x180; SoundReq(SFX_193); } else { this->action = 3; this->actionDelay = 0x10; } this->z.HALF.HI -= 0x28; } } void V3ElectricProjectile_Action2(Entity* this) { u8 bVar1; s32 iVar2; u32 uVar3; if (this->z.HALF.HI < -6) { this->z.HALF.HI += 3; } sub_080AF090(this); if (this->collisions != 0) { DeleteThisEntity(); } GetNextFrame(this); if (IsProjectileOffScreen(this) != 0) { DeleteThisEntity(); } if (this->actionDelay < 0x1e) { if (((++this->actionDelay) & this->field_0xf) == 0) { sub_08004596(this, GetFacingDirection(this, &gPlayerEntity)); } } } ASM_FUNC("asm/non_matching/v3ElectricProjectile/sub_080AC168.inc", void sub_080AC168(Entity* this)) ASM_FUNC("asm/non_matching/v3ElectricProjectile/sub_080AC200.inc", void sub_080AC200(Entity* this)) void (*const V3ElectricProjectile_Functions[])(Entity*) = { V3ElectricProjectile_OnTick, sub_080ABFE4, DeleteEntity, DeleteEntity, DeleteEntity, }; void (*const V3ElectricProjectile_Actions[])(Entity*) = { sub_080ABFEC, V3ElectricProjectile_Action1, V3ElectricProjectile_Action2, sub_080AC168, sub_080AC200, }; const u16 gUnk_0812A97C[] = { 352, 480, 480 }; const u8 gUnk_0812A982[] = { 5, 6, 7, 8, 5, 6, 7, 6, }; const u8 gUnk_0812A98A[] = { 6, 9, 9, 12, 6, 9, 9, 9, 0, 0, };