.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_0802999C sub_0802999C: @ 0x0802999C push {r4, r5, r6, r7, lr} adds r7, r0, #0 ldr r0, _08029A90 @ =gUnk_03003DBC ldrb r0, [r0] cmp r0, #0x43 bhi _08029A8E movs r0, #0x18 movs r1, #1 bl CreateEnemy adds r4, r0, #0 str r7, [r4, #0x50] adds r0, r7, #0 adds r1, r4, #0 movs r2, #0 movs r3, #5 bl PositionRelative str r4, [r7, #0x54] movs r0, #0x18 movs r1, #2 bl CreateEnemy adds r5, r0, #0 str r7, [r5, #0x50] adds r0, r7, #0 adds r1, r5, #0 movs r2, #0 movs r3, #4 bl PositionRelative str r5, [r4, #0x54] movs r0, #0x18 movs r1, #3 bl CreateEnemy adds r4, r0, #0 str r7, [r4, #0x50] adds r0, r7, #0 adds r1, r4, #0 movs r2, #0 movs r3, #3 bl PositionRelative str r4, [r5, #0x54] movs r0, #0x18 movs r1, #4 bl CreateEnemy adds r5, r0, #0 str r7, [r5, #0x50] adds r0, r7, #0 adds r1, r5, #0 movs r2, #0 movs r3, #2 bl PositionRelative str r5, [r4, #0x54] movs r0, #0x18 movs r1, #5 bl CreateEnemy adds r6, r0, #0 str r7, [r6, #0x50] adds r0, r7, #0 adds r1, r6, #0 movs r2, #0 movs r3, #1 bl PositionRelative str r6, [r5, #0x54] movs r0, #0x18 movs r1, #6 bl CreateEnemy adds r4, r0, #0 str r7, [r4, #0x54] str r7, [r4, #0x50] adds r0, r7, #0 adds r1, r4, #0 movs r2, #0 movs r3, #0 bl PositionRelative str r4, [r6, #0x54] movs r4, #1 strb r4, [r7, #0xc] ldrb r1, [r7, #0x10] movs r0, #0x80 orrs r0, r1 strb r0, [r7, #0x10] bl Random movs r1, #0x18 ands r0, r1 strb r0, [r7, #0x15] movs r2, #0 movs r0, #0xa0 strh r0, [r7, #0x24] movs r0, #0xff strb r0, [r7, #0x14] ldr r0, [r7, #0x30] adds r0, #6 str r0, [r7, #0x30] str r7, [r7, #0x50] adds r1, r7, #0 adds r1, #0x74 movs r0, #1 rsbs r0, r0, #0 strb r0, [r1] adds r0, r7, #0 adds r0, #0x75 strb r2, [r0] adds r0, #2 strb r4, [r0] adds r0, r7, #0 bl sub_08029E0C adds r0, r7, #0 bl sub_08029EEC _08029A8E: pop {r4, r5, r6, r7, pc} .align 2, 0 _08029A90: .4byte gUnk_03003DBC