#include "global.h" #include "asm.h" #include "sound.h" #include "entity.h" #include "room.h" #include "flags.h" #include "functions.h" #include "hitbox.h" extern void (*const gUnk_081243B4[])(Entity*); extern void (*const gUnk_081243BC[])(Entity*); extern void (*const gUnk_081243C4[])(Entity*); void LightableSwitch(Entity* this) { gUnk_081243B4[this->type](this); sub_0809EB30(this); } void sub_0809EA1C(Entity* this) { gUnk_081243BC[this->action](this); } void sub_0809EA34(Entity* this) { this->action = 1; COLLISION_ON(this); this->frameIndex = 0; this->field_0x3c = 7; this->hurtType = 0x48; this->hitType = 0x28; this->flags2 = 10; this->hitbox = (Hitbox*)&gHitbox_0; sub_0809EAD8(this); UpdateSpriteForCollisionLayer(this); sub_0809EABC(this); } void sub_0809EA80(Entity* this) { if ((this->bitfield & 0x80) != 0) { if (CheckFlags(this->field_0x86.HWORD) != 0) { ClearFlag(this->field_0x86.HWORD); } else { SetFlag(this->field_0x86.HWORD); } EnqueueSFX(SFX_110); } sub_0809EABC(this); } void sub_0809EABC(Entity* this) { bool32 anySet = 0; if (CheckFlags(this->field_0x86.HWORD)) { anySet = 1; } if (this->frameIndex != anySet) { this->frameIndex = anySet; } } void sub_0809EAD8(Entity* this) { u8 bVar1; Entity* pEVar2; if (this->type2 != 0) { this->child = GetCurrentRoomProperty(this->type2); sub_080A2CC0(this, (u16**)&this->child, &this->field_0x74.HWORD); } else { SetTile(0x4050, COORD_TO_TILE(this), this->collisionLayer); } } void sub_0809EB30(Entity* this) { u16 uVar1; u16* puVar2; if (this->type2 != 0) { if ((this->direction & 0x80) == 0) { LinearMoveUpdate(this); } puVar2 = &this->field_0x74.HWORD; if (!--*puVar2) { sub_080A2CC0(this, (u16**)&this->child, puVar2); } } } void sub_0809EB68(Entity* this) { gUnk_081243C4[this->action](this); } void sub_0809EB80(Entity* this) { this->action = 1; COLLISION_ON(this); this->frameIndex = 3; this->field_0x3c = 7; this->hurtType = 0x48; this->hitType = 0x28; this->flags2 = 10; this->hitbox = (Hitbox*)&gHitbox_0; sub_0809EAD8(this); UpdateSpriteForCollisionLayer(this); if (CheckFlags(this->cutsceneBeh.HWORD) != 0) { this->action = 3; this->frameIndex = 2; } } void sub_0809EBD8(Entity* this) { if ((this->bitfield & 0x80) != 0) { this->action = 2; this->actionDelay = 0x10; this->frameIndex = 2; SetFlag(this->field_0x86.HWORD); EnqueueSFX(SFX_110); } } void sub_0809EC08(Entity* this) { if (CheckFlags(this->cutsceneBeh.HWORD) != 0) { this->action = 3; } else { if (--this->actionDelay == 0) { this->action = 1; this->frameIndex = 3; ClearFlag(this->field_0x86.HWORD); EnqueueSFX(SFX_110); } } } void nullsub_126(Entity* this) { }