#include "global.h" #include "entity.h" #include "functions.h" void Object2B(Entity* object) { Entity* parent; if (object->action == 0) { object->action = 1; object->z.WORD = 0; object->spriteRendering.b3 = 3; InitializeAnimation(object, 9); } parent = object->parent; if (parent->z.WORD == 0) { DeleteThisEntity(); } else { int position = 0x120 - parent->z.HALF.HI; sub_0805EC9C(object, position, position, parent->field_0x7c.HALF_U.HI); } }